Strategy Video Games83
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Kingdom Under Fire: Heroes
Strategy 20 September 2005
Kingdom Under Fire: Heroes is a hybrid of real-time strategy and arcade game, which takes place before the events taking place in KUF: The Crusaders. The game focuses on people who played a minor role in The Crusaders and they are the main characters in Heroes.
Rush for Berlin
Strategy 26 May 2006
Rush for Berlin is an extensive real-time strategy (RTS) with tactical elements, developed by the developers of the renowned Stormregion development studio (creators of S.W.I.N.E. and the popular Codename series: Panzers).
Will of Steel
Strategy 04 March 2005
The Strength of Fire is a real-time strategy (RTS) created by Gameyus. The action of the game is set in the present day, and the player plays William Steel - a young officer of the American army, who heads a battalion of well-trained soldiers. Campaign mode allows you to take part in missions played during the wars in Iraq and Afghanistan.
Start Up 2000
Strategy 12 September 2000
Start-Up 2000 is an economic strategy produced by Monte Cristo studio, in which players direct the activity of companies from the latest technologies. The creators tried to reproduce the market rules as realistically as possible and anticipated many scenarios of events that a modern company can experience.
Gruntz
Strategy 05 February 1999
Gruntz is a strategy produced by Monolith Productions studio with elements of action and logic game. The player's task is to help the friendly creatures - the title Grounds - get out of the cave into which they jumped fleeing from the dangerous Clan of the Discontented and safely return to their kingdom in the land of Groan.
Capitalism Plus
Strategy 20 April 1998
Capitalism Plus is an extensive economic strategy, which, according to the assumptions of developers from Enlight Software studio, is to be a simulation of modern business. The player starts the game with only a small company and his task is to build an industrial empire. The creators anticipated several variants of the game, including the multiplayer network mode.
Mega lo Mania
Strategy 21 September 1991
Mega lo Mania is a real-time strategy game that allows you to take on the role of the leader of a small cave community. By developing new technologies and focusing on inventing weapons, you need to create an army that will be able to defeat three other contenders to take power over an unidentified planet.
Cloven Crania Meadow
Strategy 26 July 2005
Cloven Crania Meadow is a real-time strategy set in a rather standard fantasy world. The player's task is to develop his city and provide the subjects with food, military facilities play an important role.
Disciples II: Gallean's Return
Strategy 17 June 2004
Disciples II: Gallean's Return is a package of extensions to the 2002 Disciples II: Dark Prophecy strategy. The set includes two official additions - Disciples II: Light Watchdogs and Disciples II: Darkness Servants. Strategy First developers have prepared new campaigns and scenarios, multiplayer maps, as well as a revised AI, a revised player interface and an improved board editor.
Star Wars: Galactic Battlegrounds - Clone Campaigns
Strategy 13 May 2002
Add-on to the Star Wars: Galactic Battlegrounds real-time strategy. Introduces new missions, units and a number of other improvements to the basic version of the game.
UFO: Aftermath
Strategy 03 October 2003
A turn-based real-time strategy game by Altar Interactive, referencing the cult bestseller of the 90s, UFO: Enemy Unknown. The action of UFO: Aftermath takes us to a not so distant future in which human civilization was reduced to a handful of survivors due to an alien invasion. With time, the survivors had organized and began to fight the invaders, and the player’s task is to lead them to victory. Mechanics-wise, the game draws a lot of inspiration from its predecessor.
Theocracy
Strategy 30 March 2000
Theocracy is a real time strategy (RTS) produced by Ubisoft's development team, the action of which was set in the realities of 16th-century Central America. The player takes control of one of the Aztec tribes and tries to develop his country militarily and economically in order to repel the attacks of the Spanish conquistadors.
Crusader Kings
Strategy 18 April 2004
A sequel to the 2001 strategy game Europa Universalis II, which focused on a 400 years period between 1419 and 1820. Crusader Kings can be considered a prologue of the previous standalone installment of the franchise, taking place earlier and allowing us to lead the European nations in the years 1066-1419. Like its predecessor, Crusader Kings is a faithful simulation of the period, taking into account diplomatic, social, military, religious and feudal relations.
Gary Grigsby’s World at War
Strategy 28 March 2005
Another extensive turn-based strategy developed by 2BY3 Games - a team including a true legend of war-themed strategy games - Gary Grigsby. The player is taken to the World War II period and the fate of the countries involved in it lies in the player's hands. Not only can the player command their armies directly and apply sophisticated strategies or tactics, but also develop new military technologies and bring more and more powerful units into fight.
COPS 2170: The Power of Law
Strategy 30 April 2004
A mix of real-time strategy and tactical gameplay, enriched with cRPG elements and embedded in a futuristic, cyberpunk world.
Space Station Sim
Strategy 03 November 2005
A computer game of the kind of economic simulators, in which we play the role of NASA administrator. Our task will be to supervise the construction of the international space station and then to manage the work and research carried out there.
Brigade E5: New Jagged Union
Strategy 29 July 2005
The turn-based strategy resembles such famous titles as Jagged Alliance or Silent Storm. The action of the game takes place in a small, tropical country called Palinero, overwhelmed by civil war.
Krush Kill 'N Destroy
Strategy 11 June 1997
Krush Kill 'N Destroy is a real-time strategy (RTS) set in the reality 60 years after the Third World War - 2079. As a result of the nuclear conflict, humanity was divided into two different camps: the survivors and mutants.
Dark Reign: The Future of War
Strategy 31 July 1997
Dark Reign: The Future of War is a powerful real-time strategy (RTS), which in 1997 stood out with a fully three-dimensional graphics engine.
Napoleon
Strategy 14 November 2002
A real-time strategy that allows players to take part in fierce battles fought between 1803 and 1812 across Europe (Napoleonic Wars).
War Times
Strategy 31 March 2004
Real-time strategy implemented in three-dimensional graphic design. The action was set during World War II (European theatre from 1939 to 1945) and allows the player to take part in the biggest battles and campaigns of this conflict.
Distant Guns
Strategy 27 July 2006
Simulation of naval warfare that took place during the Russian-Japanese war in 1904-1905. It owes its creation to the Storm Eagle Studios team led by two award-winning creators of strategy games, i.e. Norma Koger and Jim Rose.
Civil War: The Battle of Bull Run - Take Command 1861
Strategy 11 January 2005
Take Command 1861: The Civil War is a real-time strategy that addresses the theme of the Civil War. Traditionally, the player will be at the head of one of the conflicting parties and, by breaking through a set of campaigned missions, will try to settle them to their advantage.
Generation of Chaos
Strategy 28 February 2006
A strategy for a mobile console? Why not! Nippon Ichi Software from Japan came up with this concept, taking on the creation of the Generation of Chaos game. The product of the creators from the Land of the Cherry Blossom, apart from its tactical character, also has many elements of the cRPG genre, which definitely make the gameplay more attractive.