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A.I.L.A

A.I.L.A

PCPlayStationXbox

AILA

Released

Release Date: November 25, 2025

Adventure, FPP, Science Fiction, Survival Horror, Thriller, Horror, Action Adventure, Singleplayer

A horror game that combines various ways of scaring the player, developed by the creators of Fobia: St. Dinfna Hotel. In A.I.L.A, we become a tester for the artificial intelligence, which creates terrifying experiences based on our thoughts and how we play.

6.9

OpenCritic

8.5

Steam

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Ratings
[1:02] - Launch Trailer Videos: 2
Screenshot Images: 12
Screenshot
Screenshot
Screenshot

Pulsatrix Studios is a Brazilian development team that has specialized in the horror genre since its inception in 2019. Their debut project was the game Fobia: St. Dinfna Hotel released in 2022. The team's next work is A.I.L.A - an original horror game.

Gameplay

In A.I.L.A, the action is viewed from a first-person perspective (FPP).

Various forms of horror

The game is divided into stages, each corresponding to a different subgenre of horror. Among them, survival horror takes the lead (forcing us to fight opponents, gather resources, and manage them sparingly), as well as psychological horror.

The individual "experiences" are also varied in terms of locations and threats we must face. The game takes us to places such as the headquarters of a ritualistic cult or a medieval land overrun by the undead. There are also opportunities to exercise our brains by solving puzzles.

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Platforms:

PC Windows

PC Windows

PlayStation 5

PlayStation 5

Xbox Series X/S

Xbox Series X/S

Features

System Requirements

System Requirements for A.I.L.A Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Intel Core i5-10600K / AMD Ryzen 5 2600, 16 GB RAM, graphic card 6 GB GeForce GTX 1660 Ti / 8 GB Radeon RX Vega 64, 35 GB HDD, Windows 10 64-bit.

Recommended System Requirements:
Intel Core i7-12700K / AMD Ryzen 7 5800X3D, 16 GB RAM, graphic card 8 GB GeForce RTX 3070 / 16 GB Radeon RX 6800, 35 GB HDD, Windows 11 64-bit.

Ratings

Game Ratings for A.I.L.A Video Game.

6.9

OpenCritic Rating

Game is Recomended by 40% of Critics. There are 29 Critic Reviews.

OpenCritic

Digital Chumps: 6.5 / 10 by Ben Sheene

A.I.L.A dabbles in the delicate space between the tricks developers can play on our minds and the complex places games can take us. Though made by obvious horror fans, it may be genre veterans who grow weary of its predictable paths and tropes.

Full Review

Duuro Magazine: by Krist Duro

I genuinely respect what A.I.L.A. goes for. The variety of scenarios is impressive, the atmosphere is consistently strong and the story unfolds in a way that keeps you invested. The sticking point is the combat. If the developers manage to refine the shooting, tweak the healing flow, and rebalance enemy movement so encounters feel fair instead of chaotic, A.I.L.A. could become something genuinely special.

Full Review

Impulsegamer: 3.8 / 5

An enjoyable horror experience, A.I.L.A surprises with fantastic voice acting and an interesting concept, while still missing the mark on total immersion.

Full Review
85%

STEAM Score

All Reviews: Very Positive (855)

STEAM
User Reviews Summary generated by AI

The main pros of the game

  • Engaging Story: Many players praised the intricate narrative that intertwines reality, virtuality, and psychological themes, making it feel fresh compared to typical horror plots.
  • Atmospheric Design: The game's environments are noted for their immersive and detailed design, creating a tense atmosphere that enhances the horror experience.
  • Variety of Experiences: Players appreciated the different scenarios within the game, each offering unique gameplay mechanics and styles, reminiscent of various horror classics.
  • Strong Voice Acting: The voice performances received positive feedback, contributing to the overall immersion of the game.
  • Multiple Endings: The game features multiple endings based on player choices, which adds replayability and depth to the narrative.
  • Innovative AI Concept: The premise of an AI adapting to the player's fears was seen as a novel and intriguing idea.

The main cons of the game

  • Combat Mechanics: Many reviews highlighted the clunky and unresponsive combat system, which detracted from the overall experience. Boss fights were often described as frustrating and tedious.
  • Repetitive Gameplay: Some players felt that the gameplay became monotonous, with similar puzzles and enemy encounters across different scenarios.
  • Technical Issues: Several users reported bugs, crashes, and performance issues, particularly with graphics and sound design, which affected immersion.
  • Predictable Story Elements: While the story starts strong, some players found it predictable and felt that it lost its initial intrigue as it progressed.

The features or elements that are missing from the game according to users

  • Improved Combat Systems: Many players wished for more refined combat mechanics, including better aiming and more intuitive controls.
  • Difficulty Options: A common request was for adjustable difficulty settings to accommodate different player skill levels, particularly in combat scenarios.
  • Enhanced Puzzle Design: Some users suggested that puzzles could benefit from clearer hints or a more engaging design to avoid frustration.
  • More Meaningful Choices: While the game features multiple endings, players expressed a desire for choices to have a more significant impact on the narrative throughout the gameplay, rather than just at the end.
  • Polished Technical Performance: A call for better optimization and bug fixes to enhance the overall experience and stability of the game.

Summary

  • Overall, A.I.L.A is recognized as a unique indie horror title with a compelling premise and immersive atmosphere but is hindered by technical flaws and repetitive gameplay mechanics.

Summary generated on: