Sandbox productions, in which the player has an almost completely free hand to modify the world around him, have this in common that they are more or less reminiscent of the bestselling Minecraft. One of them is Allumeria, behind which is the independent developer Unomelon. The work in question resembled the Mojang Studios project so much in terms of visuals that Microsoft accused its creat? er of copyright infringement in January 2026, but decided to drop it as recently as February of the same year.
In Allumeria, events are viewed from a first-person perspective (FPP). The gameplay takes place on procedurally generated maps, and during the course of the game we engage in combat, loot gathering, shelter building and exploration. The latter includes both the world on the surface and the vast underground forming a complex network of interconnected caves, where useful resources await, but also traps and enemies (led by powerful bosses).
The different maps represent different biomes, and thanks to the diversification of environments, items and challenges, each game looks slightly different from the previous ones.
Allumeria puts at our disposal a number of construction tools, allowing us to influence the appearance of the maps. Thanks to them we can give desired shapes to individual blocks (for example, creating glass staircases or earthen fences), manipulate lighting (the engine implemented here supports the full RGB range) or cover blocks with any color using a paint roller.
Allumeria allows you to play alone or in cooperative mode over the Internet.
The game's visuals forAllumeria were made using voxels; among other things, this allows for extensive interaction with the environment.
System Requirements for Allumeria Video Game:
PC / Windows
Minimum System Requirements:
Intel Core i3, 8 GB RAM, graphic card 8 GB GeForce GTX 1080, 1 GB HDD, Windows 10.
Recommended System Requirements:
Intel Core i5, 8 GB RAM, graphic card 4 GB GeForce GTX 1650, 1 GB HDD, Windows 10/11.