amusement park builderVideo Games
Video Games Encyclopedia by Gamepressure.com
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
RollerCoaster Tycoon II
Strategy 14 October 2002
RollerCoaster Tycoon II is a sequel to one of the best-selling economic strategies in history, in which we again manage the amusement park by constructing incredible queues and other attractions.
Theme Park World
Strategy 03 November 1999
Theme Park World is an economic strategy developed by the team at Bullfrog Productions to play the role of the director of a virtual theme park. The player can not only manage the amusement park, but also design its attractions, and even visit it and play in it.
Planet Coaster
Strategy 17 November 2016
An economic strategy game created by Frontier Developments - the creators of the RollerCoaster Tycoon and the Elite franchises. In the game, the player's task is to build and manage an amusement park. It is up to the player to decide about the general outlook of the park, but modern-day roller coasters are the main dish. These can be shaped freely - the player chooses the number of curves and the height of their roller coaster.
Park Beyond
Strategy 16 June 2023
An economic strategy game, letting players create wacky, outlandish theme parks with no need to worry about trivial matters like gravity. Park Beyond was developed by Limbic Entertainment, tasking players with constructing the amusement park of their wildest dreams.
RollerCoaster Tycoon 3
Strategy 02 November 2004
The third part of the well-known strategic-economic RollerCoaster Tycoon series. Its previous editions turned out to be great publishing successes, selling themselves (including additions) in more than seven million copies worldwide.
RollerCoaster Tycoon 3: Soaked!
Strategy 21 June 2005
The first official extension of the third part of the cycle of strategy and economic games, initiated in 1999 by the famous Chris Sawyer (creator of, for example, the memorable brand Transport Tycoon).
Parkitect: Deluxe Edition
Strategy 29 November 2018
An economic strategy inspired by classic management games such as Theme Park or Rollercoaster Tycoon. We assume the role of a rookie amusement park manager who attempts to transform his park into one of the greatest sites on Earth. To attain our goal, we need to build various attractions, design and build rollercoaster rides, as well as create paths and transport systems that will enable the guests to find their way around the park.
RollerCoaster Tycoon 3: Complete Edition
Strategy 24 September 2020
Complete edition of the iconic economic strategy from 2004. At RollerCoaster Tycoon 3: Complete Edition, we create great theme parks from scratch, designing rollercoasters and deciding on all other aspects of their functioning.
Planet Coaster 2
Strategy 06 November 2024
A sequel of the well-received economic strategy from 2016. Planet Coaster 2 allows us to create our own amusement parks, designing the rollercoasters and other attractions, as well as building facilities and taking care of the needs of our guests. We can play solo or in online coop.
RollerCoaster Tycoon 3D
Strategy 19 October 2012
RollerCoaster Tycoon 3D is the next installment of the popular strategic and economic series in which we manage a modern amusement park. This is the first edition of the cycle on the Nintendo portable console.
Theme Park Studio
Simulation TBA (early access since 27 February 2014)
A theme park construction simulator developed by Pantera Entertainment. Not only does the game allow the players to design their own theme park, but it also gives them the opportunity to shape the piece of land on which the park is to be situated. At first, the player fills the empty map with lakes, rivers, forests or mountains. Then they begin building the amusement park. The game offers an extensive rollercoaster editor, which allows the player to shape even the track curves.
RollerCoaster Tycoon World
Strategy 16 November 2016
RollerCoaster Tycoon World is the fourth installment in the popular economic strategy game series and the first one to be released after an over ten years long hiatus. Atari entrusted the game's development to a relatively new studio, Nvizzio Creations, for which RollerCoaster Tycoon World is the first major production in its portfolio.
Theme Park (2011)
Strategy 07 December 2011
A new version of Bullfrog's classic economic game, developed in the form of a social free-to-play strategy aimed at mobile devices. In production we play the role of the head of the emerging amusement park, and our task is to attract as many customers as possible and earn cash, necessary for further development of the park.
Roller Coaster Factory 2
Puzzle 12 May 2003
A game in which the main attraction is the ability to construct and then test huge mountain queues (so-called RollerCoasters).
RollerCoaster Tycoon 3: Wild!
Strategy 25 October 2005
Second, after RCT3: Soaked!, the official extension of the third part of the program, allowing players to play as the director of a huge amusement park. Thanks to the addition of Wild!, our amusement park expands with more attractions, this time associated with wild animals.
SimCoaster
Strategy 03 May 2001
He is the successor to the well-known and liked Sim Theme Park, in which our goal is to acquire a majority of shares in a large international consortium and take over the position of President.
RollerCoaster Tycoon: Loopy Landscapes
Strategy 16 September 2000
Double add-on to RollerCoaster Tycoon including Loopy Landscapes and Corkscrew Follies with new scenarios, types of queues to build and new amusement park landscapes.
Theme Park
Strategy 15 June 1994
Theme Park is an economic strategy produced by the Bullfrog Productions studio team. Players take control of the amusement park, and their task is to make it the most attractive and at the same time highly profitable place. The title is considered a precursor of the popular RollerCoaster Tycoon series.
RollerCoaster Tycoon Classic
Strategy 20 December 2016
Created for mobile devices, an economic strategy by Origin8 Technologies, which combines the two first installments of the popular RollerCoaster Tycoon series published on PC between 1992 and 2002. In the title, you assume the role of the manager of an amusement park, and your job is to transform it into a successful venture packed with the titular attractions – self-designed rollercoasters.
RollerCoaster Tycoon Joyride
Simulation 23 October 2018
Spin-off of Rollercoaster Tycoon series, which allows us not only to build our own roller coaster track, but also.... experience it on our own skin. This production can be played normally, or with the use of the goggles of the virtual reality of PlayStation VR. Nvizzio Creations studio is responsible for its creation.
RollerCoaster Tycoon Adventures Deluxe
Strategy 29 November 2018
RollerCoaster Tycoon Adventures for Nintendo Switch console is the next installment of a popular series of economic games in which we build and manage an amusement park. The title is based on the mobile RollerCoaster Tycoon Touch, which was released in 2017 on iOS and Android devices.
Rollercoaster Dreams
Strategy 22 December 2016
A strategic simulation game by Bimboosoft that offers the possibility of building and managing our own theme park. The production features PlayStation VR support and is one of the launch titles bundled with the set.
RollerCoaster Tycoon Touch
Strategy 23 February 2017
A mobile installment of the popular economy simulation strategy game series in which we manage our own theme park. RollerCoaster Tycoon Touch was developed by the creators of RollerCoaster Tycoon World for PC: Nvizzio Creations. In RollerCoaster Tycoon Touch, we traditionally assume the role of a newly-opened theme park’s manager and have to transform it into a grand amusement park that attracts crowds of visitors.
RollerCoaster Tycoon 4 Mobile
Strategy 10 April 2014
A social economic strategy for mobile users. In the game we play the role of the manager of the amusement park, and our task is to build more attractions and catering outlets. As we complete subsequent tasks and advance to higher levels, we unlock newer and newer attractions, including the title mountain queues.