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Au Revoir

Au Revoir

PC
Released

Release Date: January 30, 2025

Adventure, Cyberpunk, Noir, Science Fiction, Point-and-click, Detective, Indie Games, Singleplayer

A point & click adventure game with many similarities to Blade Runner. Au Revoir takes us to the future where transferring consciousness to synthetic brains become possible. The protagonist of the game discovers that his own brain may have serious errors. We talk to NPCs, explore locations and solve puzzles.

9.8

Steam

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Ratings
[1:41] - Trailer #1 Videos: 1
Screenshot Images: 10
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Au Revoir is a point & click adventure game, reminiscent of the cult classic Blade Runner, among others. The development of this game was handled by the independent Invisible Studios from Brazil.

Story

The action of Au Revoir takes place in 2071. Thanks to the titular company, it became possible to transfer consciousness to synthetic brains and install these in various bodies. During the game we play as Tristan, one of the guards working for Au Revoir, whose task is to recover such information.

Things get complicated when the protagonist discovers errors in his own synthetic brain. In this way, Tristan becomes involved in a conspiracy and a whirlwind of events, the further course of which will largely be shaped by our actions and choices.

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Platforms:

PC Windows

PC Windows

Developer: Invisible Studios

Publisher: Invisible Studios

Age restrictions: 16+

Features

System Requirements

System Requirements for Au Revoir Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Intel Core i3-380M, 4 GB RAM, graphic card DirectX 10, 4 GB HDD, Windows 10.

Ratings

Game Ratings for Au Revoir Video Game.

98%

STEAM Score

All Reviews: Very Positive (82)

STEAM
User Reviews Summary generated by AI

The main pros of the game

  • Atmospheric and Engaging Aesthetic: The game features a vibrant neon cyberpunk aesthetic with a low poly art style reminiscent of 90s games, which many players found visually appealing.
  • Soundtrack and Sound Design: While some players noted a desire for more music, the ambient sounds and overall audio design were generally praised for enhancing the atmosphere.
  • Intuitive Puzzles: The puzzles are described as sensible and grounded, avoiding frustrating logic often found in point-and-click games. Players appreciated that the game does not rely on "moon logic" and that the puzzles are designed to break up gameplay without bogging it down.
  • Story and World-building: The narrative is intriguing, with themes of consciousness transfer and corporate conspiracies that resonate with works like "Blade Runner" and "Altered Carbon." Players enjoyed the character development and the potential for multiple endings.
  • Nostalgic Experience: Many reviews highlighted the game's ability to evoke nostalgia for classic adventure games, making it a charming experience for fans of the genre.

The main cons of the game

  • Short Playtime: The game is noted to be quite short, typically lasting around 1.5 to 3 hours, which left some players wanting more content.
  • Limited Interactions: Players expressed disappointment with the limited interactions available within the richly detailed environments, feeling that more could be done to explore the world.
  • Character Development: Some reviews mentioned that the main character could have been more engaging or playful, with a desire for more witty dialogue or interactions to enhance connection with the player.
  • Cluttered Screens and Navigation Issues: A few users experienced issues with screen clutter that made navigation and interaction more difficult, particularly in certain environments.

The features or elements that are missing from the game according to users

  • More Music and Sound Variety: Several reviews suggested that the game could benefit from a more balanced soundtrack, as a significant portion of gameplay featured silence or ambient noise without music, which detracted from the overall atmosphere.
  • Enhanced Interactivity: Players wanted more opportunities to interact with the environment and characters, suggesting that additional optional quests or dialogue options would enrich the experience.
  • Localization: The absence of French subtitles was noted as a downside, with players expressing a desire for more language support to make the game accessible to a wider audience.
  • Complexity in Puzzles: While the puzzles were appreciated for being intuitive, some players hoped for a few more challenging elements to add depth to the gameplay experience.

Summary

  • Overall, "Au Revoir" is well-received for its aesthetic, story, and intuitive design, but it faces critiques regarding its brevity and limited interactivity, with suggestions for enhancing the auditory experience and character engagement.

Summary generated on: