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BrokenLore: Low

BrokenLore: Low

PCPlayStationXbox
Released

Release Date: February 20, 2025

Adventure, FPP, Horror, Indie Games, Japan, Singleplayer

A Japanese first-person horror adventure game, serving as an introduction to the BrokenLore series. In BrokenLore: Low we end up in a foggy Kirisame Mura village, overrun by supernatural beings. We are playing as a musician named Naomi Montgomery, trying to survive in this place. The protagonist can't fight, so she must hide or run away if necessary.

7.8

Steam

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Ratings
[1:32] - Launch Trailer Videos: 1
Screenshot Images: 8
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BrokenLore: Low is a horror-themed adventure game, which serves as an introduction to the BrokenLore series. It was developed concurrently with such projects as BrokenLore: Don’t Watch, BrokenLore: Follow and Broken Lore: Unfollow. The Japanese studio Serafini Productions from Tokyo is behind the development of this title.

Story

In BrokenLore: Low we play as Naomi Montgomery, who arrives in Kirisame Mura (Mist Village in Japanese), to take advantage of an opportunity that could boost her music career. Upon her arrival, it quickly becomes apparent that the settlement has been taken over by sinister, dangerous creatures not from this world.

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Platforms:

PC Windows

PC Windows February 20, 2025

PlayStation 5

PlayStation 5 September 15, 2025

Xbox Series X/S

Xbox Series X/S September 15, 2025

Features

System Requirements

System Requirements for BrokenLore: Low Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Intel Core i5-8600 / AMD Ryzen 5 2600X, 8 GB RAM, graphic card 4 GB, 10 GB HDD, Windows 10 64-bit.

Recommended System Requirements:
Intel Core i5-8600 / AMD Ryzen 5 2600X, 16 GB RAM, graphic card 8 GB, 15 GB HDD, Windows 10 64-bit.

Ratings

Game Ratings for BrokenLore: Low Video Game.

78%

STEAM Score

All Reviews: Mostly Positive (440)

STEAM
User Reviews Summary generated by AI

The main pros of the game

  • Atmosphere and Graphics: The game is praised for its beautiful visuals, combining hyper-realistic graphics with low-poly elements, creating an engaging and eerie atmosphere. The sound design is also highlighted as a significant strength, contributing to the immersive experience.
  • Unique Story and Themes: The narrative explores heavy themes such as abuse, societal pressures, and the struggles within the entertainment industry, resonating with players on a deeper level. The integration of Japanese folklore, particularly the Gashadokuro, adds a unique cultural element.
  • Engaging Gameplay Mechanics: Some users appreciated the blend of walking simulator elements with simple puzzles and chase sequences, which kept the gameplay engaging despite its brevity.
  • Cinematic Experience: The mix of different graphic styles, including a nostalgic PS1 aesthetic, was well-received, providing a unique twist that some players found enjoyable.

The main cons of the game

  • Short Length: Many reviews mention the game’s short playtime (approximately 1.5 to 2 hours), which left players feeling it wasn't worth the price, especially for those expecting a longer experience.
  • Optimization Issues: Users reported performance problems, including stuttering and low frame rates, even on capable systems. This detracted from the overall experience for some players.
  • Confusing Story: While the themes were appreciated, several players found the narrative confusing or poorly executed, with some feeling it lacked depth or coherence as the game progressed.
  • Limited Exploration: The game was criticized for its linearity and limited opportunities for exploration, which some players found disappointing.

The features or elements that are missing from the game according to users

  • Content Warnings: Players expressed a desire for clearer content or trigger warnings, especially given the sensitive themes addressed in the game.
  • More In-Depth Storytelling: Many reviews indicated that the story could benefit from more depth and clarity, with some players wishing for a more comprehensive narrative that ties together the various elements presented.
  • Gameplay Variety: Some users felt that the gameplay was too simplistic, with a desire for more complex puzzles or interactions to enhance engagement.
  • HUD and Inventory Management: Suggestions were made for adding a heads-up display (HUD) to track items and objectives more clearly, as well as options to customize settings like motion blur.

Summary

  • In summary, while BrokenLore: LOW is appreciated for its atmospheric graphics, unique storytelling, and cultural themes, it faces criticism for its short length, optimization issues, and narrative coherence. Players are hopeful for improvements in future installments of the series.

Summary generated on: