Child of Light is an unique two-dimensional role playing game, developed by one of Ubisoft subsidiaries. The title was created by a 30-or-so-people team of experienced game developers under the direction of Patrick Plourde, a longtime Ubisoft employee, who worked on, among others, Assassin's Creed series and Far Cry 3.
Child of Light players can experience a purebred RPG with gameplay model set somewhere between Final Fantasy VI and Limbo. Similarly to games by Japanese studio Vanillaware (Odin Sphere and Dragon's Crown), exploration takes the style of traditional two-dimensional beat 'em ups and platform games. Combat is turn-based, like in typical jRPG’s. The story is character-driven, and it focuses on the protagonist’s way to maturity. In her journey she encounters many adversities and dangers lurking at every corner of this original fantasy world.
Child of Light was created with a 2D engine, called Ubi Art Framework – the one known from Rayman Origins and Rayman Legends. It gave the developers a measure of freedom, and enabled them to bring their designs to life. This is really important, since the artwork is inspired by works of both Yoshitaka Amano (Final Fantasy series) and Hayao Miyazaki (films by Studio Ghibli), as well as the best book illustrations of such artists as Arthur Rackham and Edmund Dulac. What we see on the screen looks like conceptual graphics and pictures came to life.
PC / Windows
- Core i3 2.6 GHz
- 4 GB RAM
- graphic card 896 MB (GeForce GTX 260 or better)
- 3 GB HDD
- Windows 7(SP1)/8/8.1