Companies

Ubisoft

Ubisoft is a developer and publisher.

Ubisoft Webpage, Facebook

Most Popular Games Developed by Ubisoft

Assassin's Creed: Mirage

Assassin's Creed: Mirage

October 5, 2023

Action

Assassin's Creed: Mirage
South Park: The Stick of Truth

South Park: The Stick of Truth

March 4, 2014

RPG

South Park: The Stick of Truth
Prince of Persia: The Forgotten Sands

Prince of Persia: The Forgotten Sands

May 18, 2010

Action

Prince of Persia: The Forgotten Sands
Assassin's Creed: Rogue

Assassin's Creed: Rogue

November 11, 2014

Action

Assassin's Creed: Rogue
Assassin's Creed III Remastered

Assassin's Creed III Remastered

March 29, 2019

Action

Assassin's Creed III Remastered
Driver: San Francisco

Driver: San Francisco

September 1, 2011

Racing

Driver: San Francisco

Ubisoft Entertainment SA (originally Ubi Soft Entertainment Software) is a French company that has been around since 1986 and ranks among the oldest and largest publishers and developers of video games for PC, consoles, and mobile devices. Headquartered in Rennes, France, Ubisoft operates in about 20 countries worldwide, employing over 10,000 people - many of its studios enjoy significant independence and play a key role within the group. The company also owns several local distribution arms -such as Ubisoft UK - and has spent recent years co-producing films based on its most iconic franchises. Yves Guillemot, one of the five brothers who co-founded Ubisoft, has served as the company’s CEO almost since its inception.

Ubisoft as a game developer

Ubisoft develops games through a vast network of studios spread across the globe, collectively known as Ubisoft Studios. Many of these studios were built by Ubisoft itself, while others started as independent teams before being acquired by the French publisher.

Within Ubisoft’s structure, some studios lead major projects while others serve in supporting roles. Big-budget titles from Ubisoft’s flagship franchises - like Assassin’s Creed, Far Cry, and the Tom Clancy series - are typically developed through collaboration between multiple studios, each handling different aspects of the gameplay.

Ubisoft’s key studios include (in alphabetical order):

  1. Blue Mammoth Games (USA) – founded in 2009 and acquired by Ubisoft in March 2018;
  2. Ivory Tower (Lyon, France) – founded in 2007 and acquired by Ubisoft in 2015;
  3. Ketchapp (France) – founded in 2014 and acquired by Ubisoft in 2016;
  4. Massive Entertainment (Malmö, Sweden) – founded in 1997 and acquired by Ubisoft in 2008;
  5. Owlient (Paris, France) – founded in 2005 and acquired in 2011;
  6. Red Storm Entertainment (Cary, United States) – founded in 1996 and acquired in 2000;
  7. Ubisoft Abu Dhabi (United Arab Emirates) – founded in 2011;
  8. Ubisoft Annecy (France) – founded in 1996;
  9. Ubisoft Barcelona (Spain) – founded in 1998;
  10. Ubisoft Barcelona Mobile (Spain) – founded in 2002 under the name Digital Chocolate and acquired in 2013;
  11. Ubisoft Belgrade (Serbia) – founded in 2016;
  12. Ubisoft Berlin (Germany) – founded in 2018;
  13. Ubisoft Blue Byte (Düsseldorf and Mainz, Germany) – founded in 1988 as Blue Byte Entertainment and acquired by Ubisoft in 2001;
  14. Ubisoft Bordeaux (France) – existing since September 2017;
  15. Ubisoft Bucharest (Romania) – founded in 1992,
  16. Ubisoft Chengdu (China) – founded in 2008;
  17. Ubisoft Da Nang (Vietnam) – founded in September 2019;
  18. Ubisoft Halifax (Canada) – founded in 2009 under the name Longtail Studios and acquired in 2015;
  19. Ubisoft Kyiv (Ukraine) – founded in 2008;
  20. Ubisoft Mainz (Germany) – founded in 1995 as Related Designs and acquired in 2013. Later merged with Blue Byte Software (as Blue Byte Mainz) and renamed to Ubisoft Mainz;
  21. Ubisoft Milan (Italy) – founded in 1998;
  22. Ubisoft Montpellier (France) – founded in 1994 under the name Ludimedia;
  23. Ubisoft Montreal (Canada) – founded in 1997;
  24. Ubisoft Mumbai (India) – existing since June 2018;
  25. Ubisoft Nadeo based in Paris (France) – founded in 2000 and acquired in 2009;
  26. Ubisoft Odesa (Ukraine) – established in March 2018;
  27. Ubisoft Paris (France) – founded in 1992;
  28. Ubisoft Paris Mobile (France) – founded in 2013;
  29. Ubisoft Philippines (Philippines) – founded in 2016;
  30. Ubisoft Pune (India) – founded in 2006 by Gameloft and acquired in 2008;
  31. Ubisoft Quebec (Canada) – founded in 2005;
  32. Ubisoft RedLynx based in Helsinki, Finland – founded in 2000 and acquired in 2011;
  33. Ubisoft Reflections (UK) – founded in 1986 under the name Reflections Interactive and acquired in 2006;
  34. Ubisoft Saguenay (Canada) - officially established in February 2018;
  35. Ubisoft Shanghai (China) – founded in 1996;
  36. Ubisoft Sherbrooke (Canada) – founded November 2021;
  37. Ubisoft Singapore (Singapore) – founded in 2008;
  38. Ubisoft Sofia (Bulgaria) – founded in 2006;
  39. Ubisoft Stockholm (Sweden) – existing since 2017;
  40. Ubisoft Toronto (Canada) – founded in 2010;
  41. Ubisoft Winnipeg (Canada) – founded in 2018.

Beyond its current active studios, Ubisoft has also acquired or launched other teams over the years that were eventually closed. Notable examples include:

  1. Microids Canada (Montreal, Canada) – acquired in 2005 (excluding intellectual property) and later merged into Ubisoft Montreal;
  2. Ubisoft Leamington (UK) – founded in 2002 as FreeStyleGames, later acquired and renamed by Ubisoft, and closed in January 2025;
  3. Ubisoft London (London, UK) – founded in 2009 as Future Games of London, acquired by Ubisoft in 2013, and closed in September 2023;
  4. Sinister Games (Chapel Hill, USA) – founded in 1997, acquired by Ubisoft in 2000, and closed in 2003;
  5. Southlogic Studios (Porto Alegre, Brazil) – founded in 1996, acquired by Ubisoft in 2008, merged with Ubisoft Sao Paulo, and closed two years later;
  6. Strategic Simulations, Inc. (Mountain View, United States) – founded in 1979, acquired and closed in 2001;
  7. Sunflowers Interactive (Heusenstamm, Germany) – founded in 1993, acquired and closed in 2007;
  8. THQ Montreal (Canada) – founded in 2010 by THQ Inc., later acquired and closed following THQ’s bankruptcy in 2013;
  9. Ubisoft Casablanca (Morocco) – founded in 1998 and closed in 2016;
  10. Ubisoft Sao Paulo (Brazil) – founded in 2008 and closed in 2010;
  11. Ubisoft Vancouver (Canada) – founded in 2006 as Action Pants, acquired by Ubisoft in 2009, and closed in 2012;
  12. Ubisoft Zurich (Switzerland) – founded in 2011 and closed in 2013;
  13. Wolfpack Studios (Austin, United States) – founded in 1999, acquired in 2004 and closed in 2006;
  14. Ubisoft Osaka (Japan) – founded in 1996 and acquired in 2008; closed in December 2024;
  15. Ubisoft San Francisco (United States) – founded in 2009, closed in December 2024.

Ubisoft as a game publisher

In its early years, Ubisoft focused on distributing games from leading global publishers, first in France and later internationally. Since the mid-1990s, once it began developing its own games, Ubisoft shifted its focus to publishing both its own titles and those created by acquired studios. As Ubisoft grew into a leading global publisher, its portfolio also expanded to include games developed by external studios outside the Ubisoft group. The most notable series of this kind include:

  1. Brothers in Arms series – Gearbox Software,
  2. Call of Juarez series – Techland,
  3. Heroes of Might & Magic series – Nival Interactive, Black Hole Games and Limbic Entertainment,
  4. IL-2 Sturmovik series – Maddox Games.

As a publisher, Ubisoft is active on nearly all major platforms, from PCs and consoles - both home and handheld - to popular mobile devices and social networks like Facebook. Although sports games and RPGs make up a smaller part of Ubisoft’s portfolio, the company doesn’t focus on any single genre, instead offering a wide range - from action, strategy, and racing games to arcade, platform, party, and casual browser titles.

The history of Ubisoft

The beginnings and the 1990s

Ubisoft was founded in March 1986 in the small French town of Carentoir, Brittany, by five brothers: Yves, Michel, Gérard, Christian, and Claude Guillemot. The company quickly partnered with leading global publishers like Electronic Arts, Sierra, and MicroProse, distributing their games in France and becoming the country’s largest video game distributor by 1993. In the late 1980s Ubisoft began expanding into international markets, including Germany, the UK, and the United States. In the early 1990s an internal development program was launched, leading to the creation of Ubisoft’s first in-house studio in 1994, located in Montreuil, a suburb of Paris. For years, the Montreuil studio also served as Ubisoft’s main office, even though the company’s official headquarters remained in Rennes. That same year, Michel Ancel created the character Rayman and began developing the series, which became Ubisoft’s first major success and one of its flagship franchises.

In 1996, Ubisoft went public, making its debut on the French stock exchange. At the same time, Ubisoft continued its international expansion, opening new offices and development studios in Annecy (France), Shanghai (China), Milan (Italy), and Montreal (Canada). In the late 1990s and early 2000s, Ubisoft also ventured into online gaming, supporting projects like Uru: Ages Beyond Myst (originally planned as a multiplayer game) and The Matrix Online, while becoming the European and Chinese publisher of the popular EverQuest. However, in 2004, the company had left this emerging market.

The 2000s

In 2000, Ubisoft acquired the American studio Red Storm Entertainment, founded by renowned author Tom Clancy and known for several acclaimed games based on his works, including the Tom Clancy's Rainbow Six series. In March 2001, Ubisoft acquired the entertainment division of The Learning Company from Gores Technology Group, along with the game portfolios of studios such as Broderbund Software, Mattel Interactive, Mindscape, and Strategic Simulations, Inc. Through this deal, Ubisoft gained the rights to well-known series like Myst and Prince of Persia. That same year, Ubisoft acquired the German studio Blue Byte Software, best known for The Settlers.

By 2003, Ubisoft had local branches in 22 countries, nine of which were directly involved in game development and played a key role within the company. In addition to Prince of Persia and The Settlers, the studio’s key franchises included Tom Clancy’s Ghost Recon and Tom Clancy’s Splinter Cell. In March 2004 Ubisoft worked alongside Crytek Studios to release Far Cry, launching another key Ubisoft franchise later continued by the company’s internal studios. That same year, Ubisoft launched Frag Dolls, a group of female gamers and testers tasked with promoting the company’s games. For more than a decade, the group operated three teams in the US, UK, and France, before being disbanded in May 2015.

In December 2004, rival Electronic Arts acquired a 19.9% stake in Ubisoft, fueling speculation about a potential takeover. However, the takeover never materialized, and six years later, EA sold nearly all of its Ubisoft shares. In June 2006 Ubisoft made a deal with Atari / Infogrames and purchased the rights to the Driver series, alongside its British developer Reflections Interactive (later renamed to Ubisoft Reflections). In November 2007, Assassin’s Creed, developed by Ubisoft Montreal, launched on Xbox 360 and PlayStation 3. It was a huge success, launching one of Ubisoft’s most important and actively developed franchises, which has produced several main installments as well as numerous spin-offs - such as Assassin’s Creed Chronicles - for both major consoles and mobile devices.

In July 2008, Ubisoft acquired Montreal-based Hybride Technologies, a studio previously known for its visual effects work in films and commercials. A month later, at the Games Convention in Leipzig, Ubisoft announced the opening of a local branch in Poland, which would handle game distribution in the country and actively participate in localization. In November of the same year, Ubisoft acquired the Swedish studio Massive Entertainment - known for games like World in Conflict and the Ground Control series - from Activision Blizzard. A year later, Ubisoft acquired the French studio Nadeo, best known for the Trackmania series.

In 2009, the first installment of the Just Dance series debuted, initially designed exclusively for the Nintendo Wii motion controller. Over the years, it grew into one of Ubisoft’s flagship casual franchises, developed across all major consoles. At the start of the 2010s, Ubisoft increased its investment in the rapidly growing mobile games market, creating portable versions of its key franchises, including Anno, Assassin’s Creed, Rayman, and Trials. At the same time, Ubisoft launched several free-to-play browser games, with the most successful being The Settlers Online, Anno Online, and Might & Magic: Heroes Online.

The 2010s

In November 2011, Ubisoft acquired Finnish studio RedLynx, the creators of the popular Trials series. In January 2013, Ubisoft acquired the rights to South Park: The Stick of Truth, developed by Obsidian Entertainment, from the bankrupt THQ Inc. That same year, Ubisoft announced plans for major investments in its Montreal and Quebec offices, including building an in-house motion capture studio and integrating the company’s online gaming infrastructure. At the end of 2014, Ubisoft released the racing game The Crew, developed by a French studio - Ivory Tower, which was acquired by the company a few months later.

In March 2015, Ubisoft opened a new Customer Relations Center in Newcastle, UK, bringing together technical support teams and community managers. In October of the same year, French media company Vivendi acquired a 6% stake in Ubisoft. Concerned about a potential takeover, Yves Guillemot sought support from individual investors to secure a slightly larger portion of private capital. Vivendi, however, persisted, and by acquiring Gameloft - founded and led by Michel Guillemot - boosted its stake in Ubisoft to 15%, and later to 22.8%.

The 2020s, new problems and necessary changes

In the following years, the French publisher released new, expansive titles from its most popular franchises, including Far Cry 6 (2021), as well as new installments of the Just Dance series and Tom Clancy’s Rainbow Six: Extraction (2022). Assassin’s Creed: Mirage (2023), The Crew: Motorfest (2023), and Prince of Persia: The Lost Crown (2024) were slightly smaller in scale compared to their predecessors.

The company also pursued other major projects, including Riders Republic (2021), Mario + Rabbids: Sparks of Hope (2022), and Avatar: Frontiers of Pandora (2023). The publisher also experimented with new formats, releasing the quasi-sports Roller Champions (2022) as a free-to-play title, and Assassin’s Creed: Nexus VR (2023), designed for virtual reality headsets.

Meanwhile, in September 2022, Tencent injected additional funds into Guillemot Brothers Limited, the company owned by the Guillemot brothers. Additionally, in October 2023, Ubisoft partnered with Microsoft to acquire the rights to operate Activision Blizzard games in the cloud.

The year 2024 saw Ubisoft release titles such as Prince of Persia: The Lost Crown, Skull and Bones (finally emerging from development hell), and Star Wars: Outlaws. Although it was one of the first Star Wars licensed games since 2013 not produced by Electronic Arts, belonged to a best-selling franchise, and was well received by industry media, it fell short of expected commercial success.

Accumulating problems

Ubisoft’s declining stock value prompted an open letter from investors demanding significant changes, not only to the company’s catalog and structure - which could include job cuts - but also at the top, calling for the replacement of CEO Yves Guillemot. These developments led to further drops in Ubisoft’s share price, bringing it close to its lowest point in the past decade.

The French giant didn’t sit idly by and took decisive action. First, it was announced that the release of Assassin’s Creed: Shadows would be postponed to 2025, with plans to launch it simultaneously on the Ubisoft Store, Epic Games Store, and Steam. In addition, it was announced that Star Wars: Outlaws would launch on Steam, with developers promising a major overhaul of the game. Finally, the company announced that going forward, all its games would launch on Steam on day one - a practice that hadn’t occurred since 2019. The French company has also launched an internal investigation to examine the causes of its rapidly declining performance and the steps needed for improvement, particularly regarding its approach to players.

In early October, Bloomberg reported that Tencent, which then held less than 10% of Ubisoft shares, was in talks with the Guillemot family - who owned 14% - about a potential joint buyout of the company. All this to strengthen its value after the record loss in 2024.

Moreover, the challenges facing the French giant went beyond financial issues. On October 9, Ubisoft was sued for allegedly sharing personal data of Ubisoft+ and Ubisoft Store users with Meta without their consent. As if that weren’t enough, when Ubisoft announced plans for a partial return to offices (at least three days a week), employees in its French branches organized protests, demanding negotiations on the changes, pay raises, and improved "social dialogue". Shortly afterward, unofficial reports surfaced suggesting that several veterans were set to leave Ubisoft’s Italian branch, based in Milan.

Light at the end of the tunnel

Other rumors suggested the disbandment of the team behind Prince of Persia: The Lost Crown, reportedly due to the game’s underwhelming sales. However, the French giant quickly addressed the rumors, clarifying that the developers behind the Prince’s adventures are still employed by Ubisoft but have been reassigned to "other projects".

Although officially kept under wraps, Insider-Gaming reported that the talks involved Beyond Good & Evil 2, the next main installment in the Ghost Recon series, and the mysterious Steambot project, reportedly a Rayman remake. Ubisoft soon confirmed that Ubisoft Montpellier and Ubisoft Milan were developing new adventures for the iconic hero, though it didn’t clarify whether these would be a remake or an entirely new installment in the series. Interestingly, Michel Ancel, who left Ubisoft in 2020, was reportedly set to take part in the development of the new Rayman game. Another positive sign came regarding Beyond Good & Evil 2, which, according to unofficial reports, was supposedly on track for eventual completion, albeit still far off. It’s worth noting that in October 2024, Francis Coldeboeuf was appointed head of the last-mentioned project.

Although the financial report for the first half of the 2024–2025 fiscal year, published at the end of October showed a significant loss - partly due to Star Wars: Outlaws sales falling "below expectations" - hopes for a turnaround were pinned on Assassin’s Creed: Shadows, continued successes from other popular franchises, and a renewed focus on players with more polished game releases.

However, Ubisoft’s hopes were not saved by Tom Clancy’s XDefiant, whose failure was announced by the French company in early December 2024. Just over six months after its release, it was decided that the game’s servers would remain active until June 3, 2025. The aftermath saw more than half of XDefiant’s developers reassigned to other projects, while the rest were laid off. This affected 143 employees from Ubisoft San Francisco and 134 developers from the Osaka and Sydney studios. In addition, the Ubisoft San Francisco and Ubisoft Osaka studios were slated for closure.

The publisher’s situation was further complicated by another delay for Assassin’s Creed: Shadows, with its release pushed from February to March in early 2025. However, January 2025 brought unofficial reports suggesting that Tencent and Ubisoft were planning moves to boost the company’s value. At the core of their plan was the creation of a new venture leveraging the publisher’s assets. Under the plan, certain rights and assets would be moved to this mysterious entity and eventually transferred to Tencent, while the Guillemot family would maintain control of Ubisoft.

Meanwhile, at the end of January, news emerged that yet another Ubisoft studio had closed. This concerned Ubisoft Leamington, initially known for its social games and later for supporting other Ubisoft teams. As a result of the closure, around 50 employees lost their jobs. At the same time, it was announced that this move was part of a broader restructuring affecting a total of 185 employees across Ubisoft Düsseldorf, Ubisoft Stockholm, and Ubisoft Reflections.

Assassin’s Creed: Shadows launched on March 20, 2025. The game was both an artistic and commercial success, receiving 'very positive' reviews on Steam and Metacritic scores averaging between 79 and 85/100, depending on the platform.

A joint subsidiary of Ubisoft and Tencent

Shortly after, the French publisher announced that it was deepening its partnership with Tencent. The plan involved creating a new subsidiary to oversee Assassin’s Creed, Far Cry, and Tom Clancy’s Rainbow Six. Tencent was set to acquire a 25% stake in the then-unnamed company, with the deal expected to close by the end of 2025.

Ubisoft Connect (Uplay)

Uplay is Ubisoft’s digital distribution and DRM platform, also functioning as a multiplayer hub and social network for gamers. The service is available across all major platforms, including PCs, Sony, Microsoft and Nintendo consoles, as well as popular mobile devices running iOS, Android, and even Windows Phone. Uplay features its own achievement system, rewarding players with special Uplay points, known as Units, for completing specific in-game objectives. These Units can then be redeemed for exclusive rewards, such as wallpapers, bonus missions, or special items in various Ubisoft games. An integral part of the platform is its store, which also offers selected games from other publishers, though all service features remain exclusive to Ubisoft titles.

The Uplay service launched in 2009, debuting alongside the release of Assassin's Creed II, which required activation through the platform after purchase. Initially, Uplay operated through a basic application called Ubisoft Game Launcher, which in July 2012 was replaced by the Uplay client - designed in the style of other major digital distribution platforms such as Steam and Origin. The Uplay client links player accounts across multiple platforms (PC, consoles, mobile devices, and even Facebook), enabling users to purchase and launch games, earn currency and rewards, and communicate with other members of the service.

When Uplay first launched on PCs, it required a constant Internet connection, which led to numerous technical issues and widespread criticism from players. Games using Uplay could not be played offline, and any loss of network connection would interrupt gameplay and return the player to the last checkpoint. Following numerous user protests, Ubisoft removed the always-online requirement at the end of 2010, replacing it with a one-time game activation system. Despite this change, several games released after 2010, such as Driver: San Francisco, From Dust, and The Crew, still implemented similar always-online requirements. In its early days, some Ubisoft games also required a special online pass known as Uplay Passport. However, the company withdrew from this solution at the end of 2013.

In October 2020, Ubisoft merged the Uplay and Ubisoft Club services under the unified brand Ubisoft Connect. At the same time, Uplay+ was rebranded as Ubisoft+.

UbiWorkshop and Ubisoft Motion Pictures

Over the years, Ubisoft has actively promoted its key franchises beyond the video game market. In May 2010, the feature film Prince of Persia: The Sands of Time, directed by Mike Newell, was released, based on Ubisoft’s Prince of Persia video game series. The company also launched a Montreal-based branch called UbiWorkshop, tasked with producing limited-edition artbooks, short films, and comics inspired by Ubisoft games, in collaboration with renowned artists. Among its projects, the company has released three short films, along with several comic book series and novels set in the Assassin’s Creed universe.

In January 2011, Ubisoft established another division, Ubisoft Motion Pictures, in Rennes, with Gérard Guillemot at the helm. The studio’s first project was the animated series Rabbids Invasion, created in collaboration with Nickelodeon and debuting in 2013. The show featured the zany Rabbids, originally introduced in the Rayman games, who later starred in their own game series. The series also inspired an attraction, Les Lapins Crétins, at the renowned French amusement park Futuroscope. In 2017, Ubisoft Motion Pictures premiered its first feature film, presenting an entirely new story set in the world of Assassin’s Creed. As early as 2016, the company announced plans to produce additional feature films based on franchises such as Far Cry, Watch Dogs, Tom Clancy’s Ghost Recon, Tom Clancy’s Splinter Cell, and Tom Clancy’s The Division.

Games in Development

List of all games in development by Ubisoft.

Developed Games

List of all released games developed by Ubisoft.

Most Popular Games Published by Ubisoft

Assassin's Creed: Odyssey

RPG - October 5, 2018

PC Windows
Assassin's Creed: Odyssey

Assassin's Creed: Valhalla

Action - November 10, 2020

PC Windows
Assassin's Creed: Valhalla

Assassin's Creed: Shadows

RPG - March 20, 2025

PC Windows
Assassin's Creed: Shadows

Assassin's Creed II

Action - November 17, 2009

PC Windows
Assassin's Creed II

Far Cry 6

Action - October 7, 2021

PC Windows
Far Cry 6

Star Wars: Outlaws

Action - August 30, 2024

PC Windows
Star Wars: Outlaws

Upcoming Games

List of all upcoming games that will be published by Ubisoft.

Released Games

List of all released games published by Ubisoft.

Ubisoft News

Too many ships choked Anno 117 engine. New patch aims to bring back smoothness strategy fans have been waiting for

Too many ships choked Anno 117 engine. New patch aims to bring back smoothness strategy fans have been waiting for

Anno 117 has recovered crossplay between PC and PS5. Ubisoft has also announced update 1.3, which will improve optimization.

video games

December 2, 2025

Too many ships choked Anno 117 engine. New patch aims to bring back smoothness strategy fans have been waiting for
You pay full price, but it's not enough? Ubisoft defends microtransactions in Assassin's Creed: Shadows

You pay full price, but it's not enough? Ubisoft defends microtransactions in Assassin's Creed: Shadows

The director of Assassin's Creed: Shadows defends microtransactions, saying they are what make the game's development possible.

video games

November 27, 2025

You pay full price, but it's not enough? Ubisoft defends microtransactions in Assassin's Creed: Shadows
17 years in development hell, and Ubisoft is still spending money on Beyond Good and Evil 2

17 years in development hell, and Ubisoft is still spending money on Beyond Good and Evil 2

The developers of Beyond Good & Evil 2 are still working on Ubisoft's new game and are looking for people to finish the title.

video games

November 27, 2025

17 years in development hell, and Ubisoft is still spending money on Beyond Good and Evil 2
She annoyed players for 22 years, but that's finally going to be a thing of the past. Prince of Persia: Sands of Time fans can breathe a sigh of relief

She annoyed players for 22 years, but that's finally going to be a thing of the past. Prince of Persia: Sands of Time fans can breathe a sigh of relief

Footage from the internal presentation of Prince of Persia: Sands of Time Remake has leaked. The recording from 2024 shows that Farah will be a much stronger character than in the original.

video games

November 26, 2025

She annoyed players for 22 years, but that's finally going to be a thing of the past. Prince of Persia: Sands of Time fans can breathe a sigh of relief
Far Cry TV adaptation in the works, with Rob Mac co-producing and, of course, starring

Far Cry TV adaptation in the works, with Rob Mac co-producing and, of course, starring

With Noah Hawley on board as co-producer, we can be sure the show is in good hands. Like the games, each season will tell its own story.

video games

November 25, 2025

Far Cry TV adaptation in the works, with Rob Mac co-producing and, of course, starring
This is how you unlock new gods in Anno 117: Hall of Fame step-by-step

This is how you unlock new gods in Anno 117: Hall of Fame step-by-step

The Hall of Fame is a battle pass-like mechanic in Anno 117, and it will allow you to unlock new gods and cosmetic items.

How to

November 24, 2025

This is how you unlock new gods in Anno 117: Hall of Fame step-by-step
Ubisoft may have revealed the release window for Assassin's Creed: Black Flag Remake

Ubisoft may have revealed the release window for Assassin's Creed: Black Flag Remake

Tom Henderson is confident that Ubisoft has confirmed when Assassin's Creed 4: Black Flag remake will debut.

video games

November 21, 2025

Ubisoft may have revealed the release window for Assassin's Creed: Black Flag Remake
Everyone predicted a crisis, but Ubisoft earned $772 million. Assassin's Creed saved the company's results

Everyone predicted a crisis, but Ubisoft earned $772 million. Assassin's Creed saved the company's results

The success of Assassin's Creed exceeded Ubisoft's forecasts, ensuring a successful first half of fiscal year 2026 for the French company.

video games

November 21, 2025

Everyone predicted a crisis, but Ubisoft earned $772 million. Assassin's Creed saved the company's results
Easiest way to fully optimize production in Anno 117

Easiest way to fully optimize production in Anno 117

Anno 117's gameplay is based on creating production chains of various goods. Here's how to ensure maximum production and efficiency.

How to

November 21, 2025

Easiest way to fully optimize production in Anno 117
Another Assassin's Creed on the horizon. Ubisoft Quebec job ads leave no illusions

Another Assassin's Creed on the horizon. Ubisoft Quebec job ads leave no illusions

Ubisoft Quebec, developers of Assassin's Creed: Shadows, are working on the next installment of the series. New job offers point to this.

video games

November 20, 2025

Another Assassin's Creed on the horizon. Ubisoft Quebec job ads leave no illusions