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Game Box for Code: Realize - Guardian of Rebirth (Switch)

Code: Realize - Guardian of Rebirth

A visual novel game in which we learn about the fate of a girl named Cardia. She lives in solitude, because in her body there is a poison that kills all the living beings she touches. One day, however, the heroine sets out to look for her father, who can help her.

Adventure | fantasy | 2D | visual novel | Romance

Code: Realize - Guardian of Rebirth cover

developer: Idea Factory

publisher: Aksys Games

Official website

Game mode: single player

game release date:





Code: Realize ~Guardian of Rebirth~ on PSV is a game created by Idea Factory studio (creators of Amnesia: Memories) and Design Factory. The production was commissioned by Aksys Games, the publisher of BlazBlue games and many other projects, including Zero Escape: Zero Time Dilemma.


The story of the game tells the story of a girl named Cardia, who lives alone in a ruined house on the outskirts of London. The heroine has to live a lonely life and cannot fall in love with anyone, because her body is surrounded by an unknown poison, killing all living beings she touches. One day, however, the property is attacked by guardians of the law who intend to comprehend the Cardia. Arsene Lupin, a thief, helps her escape, and the protagonist sets off with him to look for her father who can help her.

During the journey the couple meets other characters known from novels and stories, including several attractive men. One of them is the vampire hunter Abraham Van Helsing (Dracula Brama Stokera), the second scientist Victor Frankenstein (Frankenstein by Mary Shelley), the third Impey Barbicane (From the Earth to the Moon by Julius Verne), and the fourth Count Saint Germain (a figure modelled on a real, but very mysterious nobleman).


Code: Realize ~Guardian of Rebirth~ on PSV is a visual novel game. This is a specific genre in which gameplay is actually limited to getting to know history by watching static images with displayed dialog issues. The game is diversified by the need to make dialogue choices that affect our relationships with particular characters and the course of the plot.

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