Commander in Chief: Geo-Political Simulator 2009 Release Date PC
Geo-Political Simulator, aka G.P.S., is an economic and geopolitical simulator game for PC.
Far from being just a name, G.P.S is an ambitious and unique project in its own right, offering an extremely thorough and realistic simulation of the planet, at all levels: politics, the economy, environment, the military, science, culture, religion...
G.P.S, is also a constantly evolving product controlled by a team of dedicated developers and specialists. Its purpose is to always offer top notch simulation, notably including regularly updated data, and also to develop new scenarios taking into account the planet’s geopolitical evolution and upheavals.
G.P.S is a software package created by the French company Eversim, specialized in the development of online simulation games in a persistent setting. The company was founded in February 2004 by the former heads of Silmarils, a video game publisher which released over thirty products between 1987 and 2003. For further information, feel free to check its website by clicking the following link: www.eversim.com
In brief :
In G.P.S., the player plays the role of the head of State or government (president, monarch, prime minister …) of a country he has selected at the beginning of the game, and may intervene in all the following fields: the economy, social issues, the military, the Home Office and the Foreign Office, ecology, culture, etc.
Every country in the world is featured along with its characteristics and own specificities,
Three game modes are offered to the player:
-“Free mode”: the player's objective is to remain in power as long as possible and to further his influence throughout the world.
- Scenario and missions modes: these offer different game contexts featuring various issues: new elections, environmental issues, army invasions...
- Wargame mode: several players (up to 16) confront one another online in the course of military campaigns taking place in real time. This mode is also available in solo gaming.
Inspired by information TV programs with multiple windows, scrolling ticker tapes, ID cards for countries and personalities, etc.
All items are in 3D, notably the world map with topography, cities, regions, borders, territorial waters, etc. The world map can be displayed as flat or in globe form, full-screen or zoomed to a high level of detail. There are many display modes, based on theme or strategic and economic alliances.
Finally, the game features a printed weekly published every Monday, enabling the player to be informed of the major events occurring all over the planet.
Measures carried out by player :
The first task of the head of State is to form his or her government and choose his or her ministers selected among the country’s top personalities.
Over a thousand measures are available in the game’s different government departments, and operate according to the running of each individual country. A distinction is made between measures directly carried out by the player (ie: dismissing a minister, visiting a hospital, appearing on television, ordering an enquiry to be carried out by the secret services, setting his or her election platform), and the bills he or she may introduce but which must be passed in Parliament – in the case of democratic regimes, quite obviously – (ie: modifying VAT rate, extending retirement age, creating a new tax, banning political parties, increasing social minima, changing the term of office of the head of State...). The player may also, through his or her organizer, arrange meetings with the country’s influential personalities (trade unions, associations, religious icons, the country’s top stars...), his or her relatives (mother, wife/husband, personal clairvoyant, head of security...), foreign heads of state, internationally celebrated personalities (the pope, the UNO secretary general, a Formula 1 racing world champion...). These meetings enable him or her to negotiate social agreements, enter into military alliances or clinch important economic contracts, corrupt decision-makers, appeal to media darlings, etc etc.
In the end, according to his or her choices and political ability, the player may end up being a humanist president or a ruthless dictator.
In all events, he or she must face a certain number of problems which may act as a threat to his or her powers: considerable budget deficit, outbursts of popular discontent, terrorist groups, international conflicts, economic warfare... and, in the case of democratic regimes, he or she must always strive for re-election and a new term of office!
Military operations are performed directly on the map. The strategies of the countries run by the computer are also influenced by the personality of their leader. The Secret Service are indispensable for learning about enemy forces and for leading special operations (overturning a regime, assassinations, sabotage, etc). A network game mode allows to play a blitz wargame in multiplayer.
Game Engine :
in order to calculate the evolution of all of the planet’s values, the engine relies on a substantial sum of data, or on equations of an economic nature and statistics diagrams indicating its development. Details of all data taken into consideration appear when clicking the Simulation tab.
Last updated on 16 December 2008
Game mode: single / multiplayer Multiplayer mode: Internet Player counter: 1-16
Media type: 1 DVD
User score: 6,7 / 10 based on 46 votes.
PEGI rating Commander in Chief: Geo-Political Simulator 2009
Commander in Chief: Geo-Political Simulator 2009 System requirements
PC / Windows
- Pentium 4 2 GHz
- 1 GB RAM
- graphic card 128 MB
- Windows XP/Vista