game language: English
game release date for Switch:
Daemon X Machina is an action game resulting from cooperation between Marvelous and First Studio. The title was created for the Switch platform and its main producer is Kenichiro Tsukuda, who was previously responsible for the development of the Armored Core series; in addition, the work involved such personalities as Yusuke Kozaki (Fire Emblem Fates, Pokemon GO), Shoji Kawamori (Macross and Escaflowne), as well as Ken Awata and Ken Karube (Monster Hunter Stories).
Daemon X Machina takes us on a journey into a world destroyed by a cosmic catastrophe; for half of the Moon has fallen to the Earth, devastating its surface and bringing humanity to the brink of extinction. However, as a result of the incident, an unknown element appeared on the blue planet - a substance known as Femto proved to be an efficient source of energy; in addition, it awakened the exposed people to unprecedented possibilities, which quickly led to a war of control over its resources. In order to ensure the safety of civilians, special territories have been created called Ovales, in which soldiers sitting at the helm of the mosses fight fierce battles; in one of these pilots the player plays.
In Daemon X Machina we observe the action from the third person's perspective (TPP). The game is reminiscent of the classic versions of the Armored Core series, so during the game we sit at the helm of one of the above mentioned mosses (called Arsenals) and take part in dynamic and spectacular clashes with other machines. We eliminate opponents using an extensive arsenal of firearms (including various rifles, laser guns and rocket launchers), as well as white weapons. In addition, as we progress, we unblock new equipment of our machine.
Due to the fact that mosses can not only move on the surface, but also fly, skirmishes often move into the sky. In addition to the standard adversaries, which are not too difficult to overcome, we are faced with much more powerful bosses with a huge impact force and greater resistance to the attacks we lead out.
Three-dimensional graphics of the Daemon X Machina Switch platform were created in a celshading style. The pace of the struggle is given by the soundtrack composed by Junichi Nakatsuru (author of the music for the Soulcalibur series) and Rio Hamamoto (who in turn cares for the soundtrack of the Tekken series).
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Expectations: 8.0 / 10 calculated out of 3 players' votes.