
Release Date: March 20, 2020
A reedition of FPS from the 1997 under the same title. In Doom 64, we take on the role of a hero who, alone, faces the demons resurrected by the mysterious being on Phobos and Deimos, the moons of Mars. The production was developed by id Software studio and released by Bethesda Softworks.
Doom 64 is a reedition of Nintendo 64 FPS under the same title. The game was developed by id Software and published by Bethesda Softworks (the original was the work of Midway Games).
The action of Doom 64 takes place after the events presented in the first two installments of the Doom serie. After victorious battles against demons on the surface of Mars and Earth, mankind decided to deal with their nests on the moons of the Red Planet, Phobos and Deimos. The moons were bombarded with powerful ordnance, but the resulting radiation made it impossible for people to observe the results of the project, and thus to notice that a mysterious being survived the offensive, bringing back to life every undead and hellspawn it finds. After the operation, a group of soldiers is sent to the place, whose task is to deal with the threat. However, the unit is slaughtered, and the only survivor is the main protagonist of the game. From now on, the mission, on whose success depends the fate of humanity, rests on his shoulders.
In Doom 64, the action was shown from first-person perspective. The game consists of thirty-two extensive levels reminiscent of labyrinths. In addition to obtaining the keys and activating the switches opening closed passages, during our travels we eliminate hosts of terrifying enemies. Although the arsenal we use to kill enemies is well known from earlier Doomgames, the appearance of its individual elements has undergone profound changes (for example, a mechanical saw has two blades rather than one). New is the weapon known as the Laser (or Unmaker), which shares ammunition with the iconic BFG 9000; as we progress, we acquire three ancient artifacts that enable us to upgrade it significantly.
Compared to the original, the reedition of the game has not undergone any visual changes; the game has only been adapted to run in panoramic mode.
Platforms:
PC Windows
PlayStation 4
Xbox One
Nintendo Switch
Developer: id Software / Nightdive Studios (PC) / Nightdive Studios (PS4) / Nightdive Studios (XONE) / Nightdive Studios (Switch)
Publisher: Bethesda Softworks
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17GAMES
FPS series being one of the precursors of the first-person shooter genre. The series was created by id Software studio and has, so to speak, three "fathers" - John Carmack, John Romero and Tom Hall. However, over the years, developers such as Midway Games and Nerve Software have also been involved in its development. Although the series made its debut on PC, over time it was also released on consoles, as well as on mobile devices.
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System Requirements for Doom 64 Video Game:
PC / Windows
Minimum System Requirements:
Intel Core i5-750 2.66 GHz, 8 GB RAM, graphic card 2 GB GeForce GTX 660 / Radeon R7 240 or better, Windows 10 64-bit.
Recommended System Requirements:
Intel Core i5-2400 3.1 GHz / AMD Phenom II X6 1075T 3.0 GHz, 8 GB RAM, graphic card 3 GB GeForce GTX 780 / 4 GB Radeon R9 290X or better, Windows 10 64-bit.
Game Ratings for Doom 64 Video Game.
Digitally Downloaded: 3 / 5 by Matt Sainsbury
Doom 64 is an impressive port of the forgotten son of the series.
Nintendo Life: 8 / 10 by Dom Reseigh-Lincoln
While it was already something of a relic when it launched on the N64 almost 25 years ago, Doom 64 remains a great example of just how refined a formula the series offers and just how good a job the late Midway did in the shadow of id Software. The lack of local multiplayer support still stings, even after all these years, but with support for motion controls on Switch – something Nightdive has already pulled off to a tee with its Turok ports – and the addition of a new DOOM Eternal-themed level, this is classic retro shooter that deserves a little more love.
Push Square: 7 / 10 by Graham Banas
Something that hasn’t aged quite as well are the shooting galleries. The enemy spawns feel too abundant on some levels, causing the gunplay to get a bit too monotonous. This is especially true on 'The Lost Levels' which are brand new bonus missions meant to connect “old” Doom to “new” Doom, but end up overstaying their welcome.
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