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Entropy

Entropy

PC
Early Access

Release Date: August 18, 2026 Early Access

RPG, TPP, Fantasy, Turn-based, Indie Games, Singleplayer

A third-person RPG with a turn-based combat system and retro graphics, made by the creators of Dread Delusion. In Entropy we lead a bunch of adventurers travelling a dying fantasy world. Their destination is hell where they plan to stop a demonic invasion.

9.5

Steam

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Ratings
[1:05] - Announcement Trailer Videos: 1
Screenshot Images: 10
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The independent British studio Lovely Hellplace gained worldwide recognition thanks to an original project titled Dread Delusion. The next game of this team is Entropy, a retro-styled RPG inspired by Japanese productions from this genre.

Gameplay

In Entropy we watch the action from a third-person perspective (TPP).

Adventure in a dying fantasy world

The game transports us to a dying fantasy world, in which only individual enclaves of humanity remain, and terrifying creatures roam the wastelands. The adventure begins in the town of Draenog, and during it we take on the role of an actor, whose performance was interrupted by a monster attack. In the face of danger, we have no choice but to grab a wooden sword and go into battle. In this way, our journey begins, which leads to... hell, the source of the demonic invasion.

Exploration, turn-based combat and character development

Before we get there, however, we will first have to travel the world of the game in all its breadth and length, get to know its inhabitants, gather a team of up to six people, acquire better equipment, and also engage in numerous battles with opponents.

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Features

System Requirements

System Requirements for Entropy Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Intel Core i3-2100 / AMD Phenom II X4 965, 4 GB RAM, graphic card 1 GB GeForce GTS 450, 2 GB HDD, Windows 10.

Ratings

Game Ratings for Entropy Video Game.

95%

STEAM Score

All Reviews: Very Positive (313)

STEAM
User Reviews Summary generated by AI

The main pros of the game

  • Atmosphere and Worldbuilding: The game features a unique and engaging mycopunk world filled with rich lore, intriguing characters, and a blend of dark fantasy elements. Players appreciate the depth and creativity of the world, reminiscent of titles like *Morrowind* and *Dread Delusion*.
  • Combat Mechanics: The tactical turn-based combat is praised for its depth and challenge, particularly in higher difficulties. Players enjoy the ability to target specific body parts of enemies, adding a layer of strategy to battles.
  • Art Style: The retro aesthetic and character art are well-received, with many players highlighting the visual appeal and unique character designs.
  • Writing and Dialogue: The writing is often described as captivating and humorous, with a good balance of seriousness and quirkiness that fits the game’s tone.
  • Replayability: Players appreciate the potential for different builds and strategies, encouraging multiple playthroughs to explore various character combinations and outcomes.

The main cons of the game

  • Limited Content: As of the current early access version, only Act 1 is available, which lasts approximately 4-6 hours. Many players express a desire for more content and worry about the game’s longevity.
  • Difficulty Spikes: Some players find the difficulty, especially during boss encounters, to be unbalanced. The final boss of Act 1 is often cited as a particularly steep challenge, leading to frustration and potential character loss.
  • Permadeath and RNG Issues: The permadeath mechanic can be punishing, especially when combined with random chance (RNG) affecting combat outcomes. Players have reported instances where characters suffered severe injuries or died due to unfavorable circumstances, which can be demoralizing.

The features or elements that are missing from the game according to users

  • More Interaction with Party Members: Players express a desire for deeper character interactions and dialogue options during campfire scenes or while exploring, which could enhance character development and attachment.
  • More Side Quests and Exploration Incentives: Users suggest that the game could benefit from additional side quests or interactive elements in the overworld to encourage exploration and provide more rewards.
  • Balance Adjustments: Some players call for adjustments to the game’s balance, particularly concerning difficulty levels and the economy of hiring mercenaries. They suggest that the cost of maintaining a larger party should be reconsidered to allow for a more engaging experience.
  • Save and Difficulty Options: A request for more flexible save systems and difficulty settings is noted, as players want the ability to tailor their experience without losing progress due to unexpected difficulty spikes.

Summary

  • Overall, while *Entropy* is praised for its creativity and engaging gameplay, players are eager for more content and balance improvements as the game progresses through early access.

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