
Release Date: November 22, 2013
A new generation of poles prepared by the French company Ubisoft. The title differs from other games of this type of control, which is based on the control of players with their bodies, thanks to the Kinect motion sensor. Fights take place in single and multiplayer modes.
Fighter Within is a next-gen fighting game prepared by Ubisoft company, known from releasing games like Rayman, Assassin's Creed, and Far Cry. This title supports Kinect motion controller.
The gameplay uses the same mechanics as any fighting game. Two characters stand against each other – they can perform fist punches, kicks, dodge, and combos. Unlike other titles of this genre, here players control their characters with Kinect motion controller, so they themselves have to punch, kick, and dodge while fighting.
The developers prepared several game modes, including multiplayer (both via local network and the Internet).
System Requirements for Fighter Within Video Game:
Xbox One
Supports:
Kinect
Game Ratings for Fighter Within Video Game.
Polygon: 2 / 10 by Danielle Riendeau
Fighter Within is a broken, bland launch brawler that loses its potential on poor execution.
Eurogamer: 1 / 10 by Ellie Gibson
Which brings us to a total of at least 18 things, plus about seven thousand more I've forgotten to mention. I can't be bothered to count them all up, so let's just finish with a nice round number.
Destructoid: 3 / 10 by Chris Carter
Fighter Within is a lazy tech demo with a poor story, unimpressive fighting engine, and a forgettable cast. Maybe one day we'll have a cool Kinect fighting game, where everyone at EVO is flailing around with some semblance of strategic value. But this is not that day.
Average score from votes.