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Fighter Within

Fighter Within

Xbox
Released

Release Date: November 22, 2013

Fighting, Kinect, For 2 Players, Splitscreen, Xbox Exclusive, Multiplayer, Singleplayer, Internet

A new generation of poles prepared by the French company Ubisoft. The title differs from other games of this type of control, which is based on the control of players with their bodies, thanks to the Kinect motion sensor. Fights take place in single and multiplayer modes.

2.5

OpenCritic

4.4

Users

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Ratings
[1:20] launch trailer Videos: 3
Screenshot Images: 16
Screenshot
Screenshot
Screenshot

Fighter Within is a next-gen fighting game prepared by Ubisoft company, known from releasing games like Rayman, Assassin's Creed, and Far Cry. This title supports Kinect motion controller.

The gameplay uses the same mechanics as any fighting game. Two characters stand against each other – they can perform fist punches, kicks, dodge, and combos. Unlike other titles of this genre, here players control their characters with Kinect motion controller, so they themselves have to punch, kick, and dodge while fighting.

The developers prepared several game modes, including multiplayer (both via local network and the Internet).

Platforms:

Xbox One

Xbox One

Developer: AMA Studios

Publisher: Ubisoft

Features

System Requirements

System Requirements for Fighter Within Video Game:

Microsoft XBOX ONE

Xbox One

Supports:
Kinect

Ratings

Game Ratings for Fighter Within Video Game.

2.5

OpenCritic Rating

Game is Recomended by 0% of Critics. There are 26 Critic Reviews.

OpenCritic

Digital Spy: 1 / 5 by Liam Martin

Just as Kinect was beginning to look like a solid addition to the Xbox One experience, Fighter Within comes along and reminds us why we didn't particularly enjoy the technology first time around. Perhaps as a tech demo and nothing more, Fighter Within would have raised a smile, but as a full-priced, next-generation it really isn't worth the time or money.

Full Review

God is a Geek: 4 / 10 by Martin Baker

Fighter Within could have had potential, if more work had gone into the gesture recognition and making the Kinect actions translate into the game world, but as it stands it feels like a lazy game that's been rushed out to hit the Xbox One's launch date. The multiplayer is fun, but a lot of that is due to the fact that you're playing with another person in the same space. Any attempt at online multiplayer would have failed as miserably as the single player campaign, especially as you can't see the look of disappointment on their faces as they fall – yet again – to your flying fists. I can only hope that something else comes along soon to show us what Kinect 2.0 is truly capable of, because if this is it, we're in for another generation of shockingly disappointing movement-controlled video games.

Full Review

Hardcore Gamer: 1.5 / 5 by Steve Hannley

Fighter Within could have been a demo disc for the power of the Kinect 2.0, but instead is an absolute mess that recalls all of the original sensor's faults.

Full Review
4.4

USERS Score

Average score from votes.

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