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Grime II

Grime II

PCPlayStationXbox
Released

Release Date: March 31, 2026

Action, Platformers, RPG Elements, Metroidvania, Indie Games, 2.5D, Side-scroll, Soulslike, Singleplayer

The sequel to an action platforming metroidvania with RPG elements. Grime II has as playing as a Formless, letting us absorb defeated enemies and use their skills against them.

8.2

OpenCritic

8.7

Steam

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Ratings
[1:40] - Launch Trailer Videos: 2
Screenshot Images: 6
Screenshot
Screenshot
Screenshot

Grime II is an indie action platformer metroidvania with RPG elements. It's the sequel to 2021's Grime, developed by Clover Bite..

Plot

Grime II is set in an unknown corner of the previous game's grim fantasy world. We play as a Formless, a form thief, traversing the mysterious land, absorbing defeated enemies to acquire their traits and abilities.

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Platforms:

PC Windows

PC Windows

PlayStation 5

PlayStation 5

Xbox Series X/S

Xbox Series X/S

Developer: Clover Bite

Publisher: Kwalee

Game Series

Grime II
Grime II

2GAMES

Grime Game Series

Grime Game Series

Features

System Requirements

System Requirements for Grime II Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Intel Core i5-6600K / AMD Ryzen 3 1200, 8 GB RAM, graphic card 2 GB GeForce GT 1030 / Radeon RX 550, 20 GB HDD, Windows 10 64-bit.

Recommended System Requirements:
Intel Core i5-8400 / AMD Ryzen 5 1600X, 8 GB RAM, graphic card 2 GB GeForce GTX 1050 / Radeon R9 270X, 20 GB SSD, Windows 10 64-bit.

Ratings

Game Ratings for Grime II Video Game.

8.2

OpenCritic Rating

Game is Recomended by 89% of Critics. There are 34 Critic Reviews.

OpenCritic

NoobFeed: 84 / 100 by Adiba Manha

Grime II is a good follow-up, but it's not perfect. In fact, its flaws are easier to spot because its best features are so well done. This is one of the most interesting new games in its genre in a long time. It has tough but fair combat, beautiful world design, difficult boss fights, and enough build variety to make trying new things fun.

Full Review

Indie Games Devel: 9 / 10 by Francesco Mastrodicasa

I spent a long time thinking about how best to close this review – not so much about what to say, but about how to say it honestly. Because writing about GRIME II is not simply a matter of summarising what has been played; it is an attempt to give shape to something deeper: what was felt, what was experienced, what – quietly –has stayed with me. And that is never simple. Some works can be neatly summarised. Others can be analysed with clarity. And then there are those rarer cases that, while allowing both, still resist any attempt to be contained within a fixed definition. For me, GRIME II belongs firmly to that latter category. And so, after searching for more elaborate, more carefully constructed, more “correct” words, only one remains – simple, instinctive, and entirely genuine: thank you. Because GRIME II is, above all, a work that knows exactly where it comes from. It understands what the first installment was, what it achieved, and where its limits lay. But, most importantly, it knows what it wanted to become. And for that reason, it never tries to be anything other than itself. It does not chase trends, it does not force a reinvention, it does not betray its own identity. It simply evolves. It builds on the strong, unmistakable foundation laid by the first game and expands it with a more considered, more ambitious, more clearly defined vision. And it does so by finding a precise centre, a clear identity: art. Not as decoration. Not as atmosphere alone. But as substance. As the thread that binds everything together. As the principle that runs through every system, every environment, every idea, and ultimately every moment of the experience. That coherence is what makes GRIME II so immediately recognisable. Of course, it is not a perfect game. Some of the rough edges, rigidities, and imperfections already visible in the first entry return here as well. At times the pacing stumbles; at others, certain limitations become difficult to ignore. But, honestly, that is not what lingers. What remains is something else. It is the feeling of standing before a living work. The impression of something carefully shaped, deeply intentional, and fully felt. The kind of experience that, even through its flaws, still manages to leave a mark. Because GRIME II does not stand out for perfection. It stands out for identity. For coherence. For the way it remains entirely, uncompromisingly itself. And so, in the end, the feeling is clear. GRIME II is exactly what I personally wanted from this sequel. A work that grows without losing itself, that changes without distorting itself, that improves without forgetting what it is. An imperfect experience, at times rough, but profoundly sincere. And for that reason, difficult – perhaps impossible – to forget.

Full Review

Gameffine: 94 / 100 by Abhinand Santosh

Grime 2 is a confident and ambitious sequel that manages the rare feat of being more of the original while also being something entirely new. Just make sure you have a good controller plugged in before you dive into the ooze; you’ll need the precision.

Full Review
87%

STEAM Score

All Reviews: Very Positive (1,956)

STEAM
User Reviews Summary generated by AI

The main pros of the game

  • Improved Combat Mechanics: The combat system is fluid and engaging, with a focus on parrying that rewards skillful play. The introduction of the mold system allows for unique strategies and customization.
  • Expanded World and Exploration: The game features a significantly larger world compared to its predecessor, filled with secrets and diverse environments that encourage exploration.
  • Art and Sound Design: The visuals are praised for their unique and beautiful art style, often compared to works of surrealism. The soundtrack is also highlighted as exceptional, enhancing the overall atmosphere of the game.
  • Variety of Bosses: There is a good mix of boss fights that are challenging yet fair, providing a sense of achievement upon completion.
  • Platforming Improvements: The platforming mechanics are more complex and enjoyable, offering various traversal abilities that enhance exploration.

The main cons of the game

  • Difficulty Spikes: Some users have noted significant difficulty spikes, particularly in mid to late-game sections, which can lead to frustration.
  • Bugs and Technical Issues: Several players reported various bugs, including collision issues, glitches, and performance problems that detract from the experience.
  • Platforming Challenges: While the platforming is generally improved, some sections are criticized for being overly long or tedious, leading to a potential loss of interest.
  • Lack of Completion Tracking: Users expressed a desire for better tracking of collectibles and progress, making it difficult to achieve 100% completion.

The features or elements that are missing from the game according to users

  • Completion Tracking: A system to automatically mark collectibles on the map is desired to assist with exploration and completion.
  • Improved Map Navigation: Some players felt that the map could be better designed for easier navigation, particularly with one-way paths that complicate exploration.
  • Balancing of Difficulty: A call for more balanced difficulty, especially concerning boss encounters that may feel overly punishing.
  • Enhanced Mold System: While the mold system is a unique feature, some users feel it could be more powerful or impactful in combat compared to traditional weapon use.

Summary

  • Overall, GRIME II is seen as a worthy sequel that builds on the strengths of the original game while introducing new mechanics and a larger world. However, it has faced criticism regarding difficulty balance, technical issues, and certain design choices that impact gameplay experience.

Summary generated on: