
Release Date: March 31, 2026
The sequel to an action platforming metroidvania with RPG elements. Grime II has as playing as a Formless, letting us absorb defeated enemies and use their skills against them.
Grime II is an indie action platformer metroidvania with RPG elements. It's the sequel to 2021's Grime, developed by Clover Bite..
Grime II is set in an unknown corner of the previous game's grim fantasy world. We play as a Formless, a form thief, traversing the mysterious land, absorbing defeated enemies to acquire their traits and abilities.
Grime II is a side-scroller. Most of the game consists of fast-paced combat, requiring agility, good reflexes, well-timed parries and counter-attacks. Absorbed enemies also tip the scales in our favor, granting special attacks and abilities. They let us throw weaker enemies, fire projectiles, stun goes and shapeshift. The environment is also important, as there are many interactive objects scattered about we can use to damage enemies; they, however, can use them against us as well. Apart from regular foes, we'll also face powerful bosses.
We'll traverse diverse yet dark locations, jump on platforms, avoid traps and obstacles. Our new forms come in handy while exploring as well, letting us reach inaccessible areas.
Grime II features atmospheric, cartoonish, colorful visuals.
Platforms:
PC Windows
PlayStation 5
Xbox Series X/S
Developer: Clover Bite
Publisher: Kwalee
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System Requirements for Grime II Video Game:
PC / Windows
Minimum System Requirements:
Intel Core i5-6600K / AMD Ryzen 3 1200, 8 GB RAM, graphic card 2 GB GeForce GT 1030 / Radeon RX 550, 20 GB HDD, Windows 10 64-bit.
Recommended System Requirements:
Intel Core i5-8400 / AMD Ryzen 5 1600X, 8 GB RAM, graphic card 2 GB GeForce GTX 1050 / Radeon R9 270X, 20 GB SSD, Windows 10 64-bit.
Game Ratings for Grime II Video Game.
NoobFeed: 84 / 100 by Adiba Manha
Grime II is a good follow-up, but it's not perfect. In fact, its flaws are easier to spot because its best features are so well done. This is one of the most interesting new games in its genre in a long time. It has tough but fair combat, beautiful world design, difficult boss fights, and enough build variety to make trying new things fun.
Indie Games Devel: 9 / 10 by Francesco Mastrodicasa
I spent a long time thinking about how best to close this review – not so much about what to say, but about how to say it honestly. Because writing about GRIME II is not simply a matter of summarising what has been played; it is an attempt to give shape to something deeper: what was felt, what was experienced, what – quietly –has stayed with me. And that is never simple. Some works can be neatly summarised. Others can be analysed with clarity. And then there are those rarer cases that, while allowing both, still resist any attempt to be contained within a fixed definition. For me, GRIME II belongs firmly to that latter category. And so, after searching for more elaborate, more carefully constructed, more “correct” words, only one remains – simple, instinctive, and entirely genuine: thank you. Because GRIME II is, above all, a work that knows exactly where it comes from. It understands what the first installment was, what it achieved, and where its limits lay. But, most importantly, it knows what it wanted to become. And for that reason, it never tries to be anything other than itself. It does not chase trends, it does not force a reinvention, it does not betray its own identity. It simply evolves. It builds on the strong, unmistakable foundation laid by the first game and expands it with a more considered, more ambitious, more clearly defined vision. And it does so by finding a precise centre, a clear identity: art. Not as decoration. Not as atmosphere alone. But as substance. As the thread that binds everything together. As the principle that runs through every system, every environment, every idea, and ultimately every moment of the experience. That coherence is what makes GRIME II so immediately recognisable. Of course, it is not a perfect game. Some of the rough edges, rigidities, and imperfections already visible in the first entry return here as well. At times the pacing stumbles; at others, certain limitations become difficult to ignore. But, honestly, that is not what lingers. What remains is something else. It is the feeling of standing before a living work. The impression of something carefully shaped, deeply intentional, and fully felt. The kind of experience that, even through its flaws, still manages to leave a mark. Because GRIME II does not stand out for perfection. It stands out for identity. For coherence. For the way it remains entirely, uncompromisingly itself. And so, in the end, the feeling is clear. GRIME II is exactly what I personally wanted from this sequel. A work that grows without losing itself, that changes without distorting itself, that improves without forgetting what it is. An imperfect experience, at times rough, but profoundly sincere. And for that reason, difficult – perhaps impossible – to forget.
Gameffine: 94 / 100 by Abhinand Santosh
Grime 2 is a confident and ambitious sequel that manages the rare feat of being more of the original while also being something entirely new. Just make sure you have a good controller plugged in before you dive into the ooze; you’ll need the precision.
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