A puzzle game developed by G-Artists studio, which, unlike many other representatives of the genre, puts emphasis on a serious style and subdued visuals. Gameplay mechanics is based on the idea of Professor Masahiko Sato from Tokyo University of the Arts.
Players take control of a selected character, who lands on a huge rectangle cut into square fields suspended in space. His task is to stay on this unusual platform, on which huge stone blocks are constantly moving, like waves on a stormy sea.
Your character must destroy all blocks in the green colour before they fly off the board. Otherwise, each missed block will reduce the platform by one line. Accidentally blowing up a black coloured cube also has a similar effect. The task is made more difficult by the fact that players can only blow up one box at a time by placing a charge on an empty space and waiting for a block to fall on it. If a block with a light green glow is eliminated, it leaves behind a super charge that, when activated, blows up everything within a three-by-three field. Maintaining perfect efficiency for the allotted time means a bonus, which is the expansion of the platform by an additional line.
Kurushi is a puzzle game in which the goal is to beat the score. Each cube destroyed, as well as the row of platforms maintained at a given level, increase the final score, thus affecting the player's intelligence quotient rating.
Kurushi stands out for its ascetic, very simple 3D graphics and orchestral music, which together create a calm, relaxing atmosphere and help to concentrate. The soundtrack was composed by three-time Japan Film Academy Award winner Takayuki Hattori.
Game mode: single player
Age restrictions Kurushi: Good for all ages.