
Release Date: November 6, 2015
Minimalistic, in terms of visuals, logic strategy game designed by an indie developer from New Zealand, Dinosaur Polo Club. Mini Metro is a project that originated as a prototype created for the 48-hour Ludum Dare contest. The game puts you up against a challenging task of designing and building a subway network in a dynamically developing metropolis. The game features randomly generated maps.
Mini Metro is a unique combination of strategy, simulation, and logic game that puts you up against a challenging task of designing and building a subway network in a dynamically developing metropolis. The title was created by an independent developer from New Zeland, Dinosaur Polo Club, as a full-fledged game that was first designed as a Mind The Gap project, made in April 2013 for the annual 48-hour contest Ludum Dare.
Initially, there are only three subway stations to manage, located somewhere on a randomly generated city map, and your first task is to link them with a simple metro line. However, the city expands rapidly, and new stations appear in random locations. Each one translates into dozens and hundreds of impatient commuters, whose only need is fast communication around the city. In order to make that possible, you have to keep opening new lines and modify the existing ones, so as to maximize the efficiency and improve the throughtput of individual stations. If the dissatisfaction of citizens reaches its peak, the city ceases its development, which means game over. Fortunately, after every in-game week you are rewarded with useful upgrades that make the efficient management of metro network somewhat easier.
The base game lets you pick up the challenge in one of several authentic cities: London, New York, and Paris. There are three game modes to choose from: Commuter – fast-paced scored game, Scenic – easy-going sandbox mode, and Rush Hour – a challenge even for experts at logistics.
Mini Metro has a minimalistic approach to audiovisuals. Maps, stations, and metro lines are very schematic. The gameplay is accompanied by chiptune music composed by Rich Vreeland, also known as Disasterpeace.
Platforms:
PC Windows November 6, 2015
Android October 20, 2016
Apple iOS October 20, 2016
Nintendo Switch August 30, 2018
Developer: Dinosaur Polo Club
Publisher: Dinosaur Polo Club
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To celebrate the brand's 10th anniversary, Mini Metro and Mini Motorways received updates with new maps. Both games are also discounted on Steam.
video games
Jan Kopacz
July 26, 2023
System Requirements for Mini Metro Video Game:
PC / Windows
Minimum System Requirements:
Pentium 4 2.0 GHz, 512 MB RAM, graphic card with obsługą ShaderModel 2.0, 150 MB HDD, Windows XP/Vista/7/8.
Game Ratings for Mini Metro Video Game.
NintendoWorldReport: 8.5 / 10 by Daan Koopman
That being said, pointer controls would've made this absolutely fantastic for a television. It is neat that you can play up to four people on the television, but the Mini Metro I like is personal and with me anywhere I go. The developers have done a good job translating the magic to the Nintendo Switch, which was honestly my biggest worry going in.
GameSpew: 8 / 10 by Sam Arthur
I don't mind a lack of music as all I can envision right now is something like the soundtrack used in Sim City 3000
EGM: 8 / 10 by Mollie L Patterson
Mini Metro was a surprise hit for me when I first played it on computers four years ago, and I was really excited to finally see the game hit a proper console. While the controls aren't quite as good as I was hoping they'd be, the game itself still remains enjoyable and engrossing, offering a more-than-worthwhile experience for anyone who hasn't played Mini Metro on other platforms.
Average score from votes.