Mini Metro is a unique combination of strategy, simulation, and logic game that puts you up against a challenging task of designing and building a subway network in a dynamically developing metropolis. The title was created by an independent developer from New Zeland, Dinosaur Polo Club, as a full-fledged game that was first designed as a Mind The Gap project, made in April 2013 for the annual 48-hour contest Ludum Dare.
Initially, there are only three subway stations to manage, located somewhere on a randomly generated city map, and your first task is to link them with a simple metro line. However, the city expands rapidly, and new stations appear in random locations. Each one translates into dozens and hundreds of impatient commuters, whose only need is fast communication around the city. In order to make that possible, you have to keep opening new lines and modify the existing ones, so as to maximize the efficiency and improve the throughtput of individual stations. If the dissatisfaction of citizens reaches its peak, the city ceases its development, which means game over. Fortunately, after every in-game week you are rewarded with useful upgrades that make the efficient management of metro network somewhat easier.
The base game lets you pick up the challenge in one of several authentic cities: London, New York, and Paris. There are three game modes to choose from: Commuter – fast-paced scored game, Scenic – easy-going sandbox mode, and Rush Hour – a challenge even for experts at logistics.
Mini Metro has a minimalistic approach to audiovisuals. Maps, stations, and metro lines are very schematic. The gameplay is accompanied by chiptune music composed by Rich Vreeland, also known as Disasterpeace.
Game mode: single player
User score: 8,2 / 10 based on 92 votes.
Pre-release expectations: / 10 based on 7 votes.
PEGI rating Mini Metro
Mini Metro System requirements
PC / Windows
- Pentium 4 2.0 GHz
- 512 MB RAM
- graphic card with obsługą ShaderModel 2.0
- 150 MB HDD
- Windows XP/Vista/7/8