Action 17 May 2017
An first-person shooter game by American Studio Impulse Gear. The game requires the PlayStation VR headgear and utilizes the PlayStation Move motion controllers, as well as a simplified rifle called PlayStation VR Aim Controller. The game is set in the far future, in which interplanetary flights are a part of daily life. The ship carrying the protagonist crashes on an alien world. It quickly turns out that the planet is inhabited by hostile creatures resembling giant insects. The protagonist has to fight for survival. Farpoint focuses on exploring your surroundings and fighting the encountered enemies. You use the rifle not only to eliminate your foes, but also to scan the nearby areas. Compared to other FPS games, the gameplay is quite slow. The game features high-quality 3D visuals.
Action 06 March 2018
A first-person shooter developed by Supermassive Games. The title was created for the PlayStation VR set. The plot of Bravo Team takes place in a fictional East European country. The player assumes the role of a member of the titular military squad and is tasked with escorting the president. When the situation becomes dire and a coup starts, the protagonist and his companion are tasked with saving the country. The action is presented by using a first-person perspective and the gameplay focuses on battles against numerous enemies in vivid, urban areas. During the battles the player uses mostly a machine gun and hides behind covers. The title features a simple tactical aspect: the player must coordinate his actions with his companion and, for example, use suppressive fire to cover his friend.
Firewall: Zero Hour
Action 28 August 2018
A tactical shooter developed for PlayStation VR headset and online battles. Firewall: Zero Hour features skirmished between two teams of four players, who must cooperate in order to defend or capture laptops with a classified data.
Logic 13 September 2015
ChromaGun is a first-person puzzle game in which the player has to use his knowledge of basic colours and derivatives in order to cope with increasingly difficult challenges. The title rifle can colour elements of the environment and enemies, giving them specific properties. Each test room teaches us simple mechanics, which are then combined into complex series of activities requiring more thought and a bit of dexterity.