
Release Date: December 1, 2017
A first-person shooter developed by id Software for VR headsets. The player is taken to a UAC facility which is overrun by demons, and assumes the role of a sole survivor of their attack. After death, the protagonist’s consciousness is transferred to a computer matrix which allows him to take control of the robots present on site. The task he has to perform is to annihilate all hellish creatures and stop an incoming catastrophe.
Doom VFR is a first-person shooter developed by id Software for VR headsets, which are required to play. The production came out for PC and PS4, among other platforms.
The action of Doom VFR takes place shortly after the demonic invasion of the UAC facility on Mars known from 2016’s Doom. The player assumes the role of the attack’s sole survivor – after death, his consciousness is transferred to a computer matrix which allows him to control nearby robots. The task he has to accomplish right after activation is to annihilate the hellish monsters and thus stop the incoming catastrophe.
In Doom VFR for PC and PS4, we observe the action from the first-person perspective (FPP). At the core of the gameplay is dynamic and brutal combat, during which we use an extensive and elaborate weapon arsenal that includes a machine gun, a gatling gun, and a shotgun. We face varied enemies on our way: from numerous and ordinary to powerful bosses.
The developers prepared a number of locations for the purposes of the game. These include both narrow, even claustrophobic, underground corridors as well as more spacious arenas. Similarly to other games of this type, the navigation isn’t smooth – the protagonist can teleport on small distances.
The three-dimensional graphics of Doom VFR for PC and PS4 are enjoyable, especially if we consider that it is a VR game. Richly detailed enemy models, environment, and visual effects during firefights are really impressive. The game’s original soundtrack also catches the ear.
Platforms:
PC Windows
PlayStation 4
Developer: id Software
Publisher: Bethesda Softworks
Age restrictions: 18+
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17GAMES
FPS series being one of the precursors of the first-person shooter genre. The series was created by id Software studio and has, so to speak, three "fathers" - John Carmack, John Romero and Tom Hall. However, over the years, developers such as Midway Games and Nerve Software have also been involved in its development. Although the series made its debut on PC, over time it was also released on consoles, as well as on mobile devices.
System Requirements for Doom VFR Video Game:
PC / Windows
Minimum System Requirements:
Intel Core i5-4590 3.7 GHz/AMD FX 8350 4.0 GHz, 8 GB RAM, graphic card 8 GB GeForce GTX 1070/Radeon RX 480 or better, 17 GB HDD, Windows 7/8.1/10 64-bit.
Recommended System Requirements:
Intel Core i7-6700K 4.0 GHz/AMD Ryzen 5 1600X 3.6 GHz, 16 GB RAM, graphic card 8 GB GeForce GTX 1080/RX Vega 64 or better, 17 GB HDD, Windows 7(SP1)/8.1/10 64-bit.
Game Ratings for Doom VFR Video Game.
PlayStation LifeStyle: 8 / 10 by Chandler Wood
It's hard to reconcile the great game that is Doom VFR with the clumsy Move controls that are hardly player friendly. If you have an Aim controller, that's the best way to play, but I would have liked for the Moves to have been a viable option. Doom VFR highlights that allowing for player customization of control and comfort is imperative to making VR games accessible and more mainstream. Despite this, Bethesda has brought yet another title that proves virtual reality support is alive and well with impressive and full-featured titles that few thought would be possible at the outset of the platform. At the end of the blood soaked and demon infested day, Doom VFR is Doom in virtual fucking reality, and there's not much more you can ask for.
Metro GameCentral: 6 / 10
An inspired effort to try and make Doom work in VR, but the limited control options on PlayStation VR leave the action feeling clumsy and frustrating.
TheSixthAxis: 9 / 10 by Dave Irwin
As a VR experience designed from the ground up for the technology, Doom VFR is probably the best example of this to date. There are some improvements to be made with the movement, but it is otherwise a fantastic bit of the ol' ultra violence that shouldn't be missed. Bethesda have definitely shown they understand the potential of VR, so hopefully we'll see more dedicated VR experiences in the future.
Average score from votes.