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Resident Evil: Deadly Silence

Resident Evil: Deadly Silence

Nintendo
Released

Release Date: February 7, 2006

Adventure, Survival Horror, Zombie, Nintendo Exclusive, Multiplayer, Singleplayer, LAN

Prepared by Capcom, a re-release of the first part of the Resident Evil series, developed for the Nintendo DS console. Compared to the original, the title can boast the presence of logic puzzles, as well as various mini-games, such as reanimation (for which we use a microphone connected to the console).

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Experience the terror of Raccoon City as heroes Chris Redfield and Jill Valentine try to survive a mansion filled with flesh hungry zombies, giant spiders, horrific amphibious creatures, mutant dogs and worse. Now the Survival Horror Classic Resident Evil® debuts with features exclusive to the Nintendo DS™.

Key Features:

# Two Great Ways to Play!

.. - Classic Mode – The original, high tension Resident Evil that features 80% exploration/puzzle solving and 20% intense battle elements

.. - Rebirth Mode – Features a high octane game style that is 80% intense battle and 20% exploration/

puzzle solving

# New Enhanced Controls

# Microphone Function – Solve puzzles and even resuscitate your injured teammate by blowing into the microphone

# Multiplayer Play - Join up with 2-4 friends and scream together playing in a specially created mansion map

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Platforms:

Nintendo DS

Nintendo DS

Developer: Capcom

Publisher: Capcom

Game Series

Resident Evil: Deadly Silence
Resident Evil: Deadly Silence
Resident Evil: Deadly Silence

38GAMES

Resident Evil Game Series

Resident Evil is a series of Japanese survival horrors published by Capcom. Shinji Mikami and Tokuro Fujiwara are mainly responsible for its creation. The series started on March 22, 1996, with the release of Resident Evil (also known as Biohazard) on the PlayStation console. It was during its marketing campaign that the term survival horror was coined. The prototype of the series is the game Sweet Home released in 1989, based on the film of the same name. Fujiwara himself was responsible for it, and many elements, such as QTE sequences or inventory management, were transferred to the Biohazard series. Since then, it has grown steadily, gaining more game installments, as well as movie, animation, comic book and novel adaptations.

Resident Evil Game Series

Features