RTSVideo Games53
Video Games Encyclopedia by Gamepressure.com
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
WarCraft II: Beyond the Dark Portal
Strategy 22 March 1996
The official expansion to Warcraft II: Tides of Darkness, the extremely popular RTS developed by the Blizzard Entertainment studios. The storyline of Beyond the Dark Portal is focused on the further development of the conflict between humans and orcs. Despite the destruction of the Dark Portal, a rift capable of condemning humanity to another plague of green-skinned invaders still exists in the world of Azeroth.
WarCraft II: Battle.net Edition
Strategy 30 March 1999
The definitive edition of one of the most famous real-time strategies in the history of electronic entertainment, which was originally released in March 1995. Warcraft II: Battle.net Edition offers the full content of the base game Warcraft II: Tides of Darkness and the expansion Beyond the Dark Portal released a year later (although the developers also planned to include two additional mission packs).
Command & Conquer: Sole Survivor Online
Strategy 30 November 1997
An interesting side view of the real-time strategy series. Unlike the previous parts of Command & Conquer, in this game each player controls one unit and fights other participants in online battles. The game resembles first person shooters, although it is presented in a typical style for the series (view from above). The creators prepared 23 units. Up to 51 people took part in the battles.
History Channel's Crusades: Quest for Power
Strategy 11 November 2003
Crusades: Quest for Power is one of the historical real-time strategies in the Activision Value series The History Channel (a popular TV channel license).
Darwinia
Strategy 04 March 2005
Darwinia is a unique strategy game (RTS), prepared by the Introversion Software team. The main characters of the program are Darwinians, two-dimensional sprites from video games, which have to protect themselves against attacks from various viruses and worms.
World War II: Panzer Claws II
Strategy 03 December 2004
Another strategy played in real time, which we owe to the programmers of Polish development studios Reality Pump and In Images. This time we will move on to the period of World War II (1941-1943) and look in detail at the events on the eastern front, the operations in France and Italy and the Nazi offensive in the Ardennes.
Desert Law
Strategy 29 April 2005
Desert Law: Desert Warriors is a postapocalyptic real-time strategy (RTS) with cRPG elements. The action of the game takes place in a world destroyed by a cataclysm. The player directs Breda's actions, who tries to unite the rest of the survivors and oppose the chaos spread by the numerous gangs of carnivorous people. The title was produced by Arise development studio.
Telladar Chronicles: Reunion
Strategy canceled
Telladar Chronicles: Reunion is a powerful real-time strategy with numerous tactical planning elements, set in a fantastic medieval-style land.
Mission Barbarossa
Strategy 12 April 2004
Ostfront Barbarossa is an unofficial extension of the popular Blitzkrieg real-time strategy prepared by the British company Active Gaming.
1944: Battle of the Bulge
Strategy 01 April 2005
The third part of the popular series of real time strategies (RTS), set in the turbulent period of World War II, produced by Monte Cristo development studio.
Combat Mission: Campaigns
Strategy canceled
Another extensive war strategy included in the popular Combat Mission series. The Hunting Tank Software and Battlefront team is responsible for the development of the entire project. The game allows all avid strategists to command military forces in the turbulent times of World War II, on the eastern front (1941-45).
SunAge
Strategy 30 November 2007
A futuristic real-time strategy that in many ways refers to the cult Starcraft. We take control of the units of one of the three available factions and conduct large-scale warfare.
Empire Earth II: The Art of Supremacy
Strategy 14 February 2006
The first expansion for Empire Earth II by Mad Doc Software. The developers introduce four new civilizations (the French the, Maasai, the Russians, and the Zulus) as well as a number of new maps that include frosty Russian wastelands and African deserts. Empire Earth II: The Art of Supremacy also features three new campaigns, which start, for example, during the reign of pharaohs or the Napoleonic Wars, two additional game modes, and more units (such as Soviet howitzers).
Gang War: The Urban Gang Simulator
Strategy canceled
Real-time strategy, the subject of which is to fight for influence in the city, using for this purpose organized criminal groups, commonly known as gangs.
Hearts of Iron 2: Doomsday
Strategy 07 April 2006
A standalone expansion for the universally-acclaimed grand strategy game, Hearts of Iron 2, by Paradox Interactive. The production lets us assume control over a chosen country and lead it to victory on the fronts of the World War II. The player oversees not only the military affairs but also politics, economy, and technological development. The users of Hearts of Iron 2: Doomsday receive the contents of the vanilla game and many novelties. The latter include a longer campaign that ends in 1953.
Moscow to Berlin
Strategy 24 October 2005
Moscow to Berlin is the fourth installment of the Real-Time Strategy (RTS) cycle, referring to the turbulent events on the fronts of World War II and developed by the Digital Reality team.
Heaven vs. Hell
Strategy canceled
Heaven vs. Hell is a real-time strategy taking place on Earth in a very distant future. It tells the story of a titanic war between the human race, divine forces and hellish forces.
Squad Assault: Second Wave
Strategy 03 September 2005
Squaw Assault: Second Wave is a real-time strategy that de facto builds on the October 2003 release of Squad Assault: West Front.
Tribal Trouble
Strategy 21 March 2005
A real-time strategy taking place on tropical islands and maintained in a fairy-tale convention. The game depicts the Vikings' war struggle with tribes living on tropical islands.
World War I
Strategy 17 June 2005
World War I is a classic real-time strategy. Its production is the responsibility of a small development studio called Dark Fox. At the same time it is worth mentioning that WW I works on a modified graphic engine of Blitzkrieg game by Nival Interactive.
Hegemony: Philip of Macedon
Strategy 10 May 2010
An epic strategy recreating the conquest of Filip Macedonian. The game takes place in real time and focuses on a realistic representation of the war campaigns of the title commander. The game does not separate the strategic from the tactical sphere. At any time we can move the camera away from the battlefield up to the ceiling, where the whole available territory is visible.
African Alliance
Strategy canceled
African Alliance is a tactical game that takes place in a small African state ruled by an apodictic dictator. The country is plunged into chaos, the situation is so serious that intervention and humanitarian aid from the United Nations is essential.
Riverworld
Strategy 01 June 1998
An elaborate real-time strategy in which the player commands peoples from many different epochs, trying to dominate other civilizations. The fights are carried out on the eponymous planet RiverWorld.
Stalin vs. Martians
Strategy 29 April 2009
Stalin vs. Martians is a humorous real-time strategy created by Black Wing Foundation, Dreamlore and N-Game development studios. The action of the game was set in 1942, when Siberians were attacked by Martians. The Soviet commander directs the Red Army troops to fight against aliens.