Strategy 16 December 2014
A mobile free-to-play strategy game. It is a spin-off of the cult series of economic simulators developed by EA Maxis. Similarly to the full-fledged entries in the series, the player assumes the role of a mayor of a virtual city. Their task is to secure the expansion of the metropolis and the happiness of its inhabitants while also maintaining the budget. During the game the player is raising new buildings, creating power lines and collecting taxes. The gameplay mechanics are slightly different as building each house requires delivering enough materials produced by factories and commercial buildings. Each decision must be taken with the budget and happiness in mind, and each wrong action can have bad consequences to the whole agglomeration. Additionally, the game is a subject to typical limitations of the free-to-play model – each construction and production process requires the player to wait a specific amount of time.
Strategy 05 March 2013
The fifth installment in the popular economic strategy game series - SimCity. The game was developed by EA Maxis Studios (known for The Sims and Spore) with publishing support from the Electronic Arts company. In accordance to the tradition of the series, you becomes a mayor of a virtual city who has to turn it into a bustling metropolis. To this end, you have to deal with complex management issues, economic and social problems, as well as quickly react to various random events (e.g. natural disasters). The new SimCity stands out from the previous games in the series thanks to its advanced game engine - Glassbox, as well as extensive social panel CityLog (inspired of similar systems used in Need for Speed and Battlefield games).
Strategy 13 November 2007
SimCity Societies is another part of the best-selling strategic-economic series, developed since the late 1980s. This time, however, the production process did not involve Maxis, but the Tilted Mill Entertainment studio, from which games such as Caesar IV came out. Along with the change of the traditional developer, the concept of fun has been slightly modified.
Strategy 19 June 2007
The SimCity DS is an economic strategy, designed exclusively for the owners of a two screen console from the Nintendo stables. It belongs to a well-known cycle, treating about the construction and development of the city. This item was created on the basis of the game SimCity 3000 published in January 1999, although it is not a 100% conversion.
Strategy 09 January 2003
A new entry in the popular series of city builders developed by Maxis. In comparison with the previous installments, SimCity 4 offers a wide range of new additions and updates. The governed city is no longer a single entity – we are free to connect different cities into a single metropolis linked by industry, public services, or economic means. Moreover, we are now able to view the citizens of each neighborhood and investigate their views and worries regarding the functioning of the city. Creative players received access to new terraforming tools, enabling us to level hills, choose a terrain type, or introduce water basins. The world itself now features a day and night cycle, as well as fully functional public services such as fire departments. Interestingly enough, the developers have introduced the ability to import characters from The Sims and settle them in the city. SimCity 4 is characterized by much more detailed three-dimensional visuals and a new user-friendly interface.
Strategy 27 January 1999
SimCity is the third full-fledged version of the cycle of economic strategies developed by Maxis. The player again has the opportunity to try his hand at the role of builder and manager of a large metropolis. The creators of the game put emphasis on the aspect of simulation of city life, which translated into an increase in the number of dependencies between the various socio-economic factors.