Game mode: single / multiplayer
Multiplayer mode: Internet
Snooker Live Pro for AND, WWW and iOS is a pool game that is another installment in a series of social sports games developed by GameDesire (earlier known as Ganymede) for social netowork sites and the most popular mobile devices. The game extends the concept behind the studio's previous project – Pool Live Pro, and interestingly, these two applications have been integrated; as a result, the users of Pool Live Pro received an update that allows them to play snooker as well. Such professional snooker players as Neil Robertson or Judd Trump (positions 3 and 5 in the world ranking on the game's release) were among those who promoted Snooker Live Pro.
Snooker Live Pro is an extension of the studio's previous game, so these two titles share identical mechanics. Snooker Live Pro places a special emphasis on multiplayer competition, offering players from all over the world with an opportunity to compete in the four available kinds of cue sports: the titular snooker, as well as the modes from the previous installment – 8-ball, 9-ball and Blackpool. The players compete against one another at several different pool clubs – those differ in their styles and amounts of money one needs to pay as an entry fee. Alongside progression, the player gains access to subsequent clubs and increases their level. Similar to the predecessing game, Snooker Live Pro gives an opportunity to unlock unique skins for cues, so the player can make their character stand out among the crowds of gamers.
In parallel view Pool Live Pro, the game focuses on multiplayer duels played against both one's friends and randomly assigned players from all over the globe. An offline practice mode was also included – the player can improve their skills here before they decide to begin true competition against others.
In terms of the visuals, Snooker Live Pro for AND, WWW and iOS does not differ from the predecessing game (which came out a bit earlier), offering simple but aesthetic, eye-pleasing graphics viewed from above. What has not changed as well is the free-to-play business model. The basic virtual currency earned while playing can be spent to unlock new pool clubs and to pay entry fees in order to take part in subsequent competitions. If the player does not have any virtual money, or if they wish to stand out among others (for instance, through having a unique cue), they can grab their wallet and use the in-game microtransactions system.