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Takedown: Red Sabre

Takedown: Red Sabre

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Released

Release Date: September 20, 2013

Action, FPP, Tactics, FPS, Crowdfunding, Indie Games, Shooters, Multiplayer, Singleplayer, Internet

A tactical first person perspective (FPP) shooter. The game was produced by Serellan LLC studio with the support of users of the Kickstarter crowdfunding platform. Takedown: Red Sabre allows the player to take on the role of the head of a private military company which carries out dangerous orders for clients in different parts of the world.

4.1

Steam

2.2

Users

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Ratings
[0:30] teaser Videos: 1
Screenshot Images: 22
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Takedown is a tactical action game developed by Serellan LLC, studio founded by Christian Allen, a game designer who in the past worked on such titles as Tom Clancy 's Ghost Recon: Advanced Warfighter and Halo: Reach. Apart from him, the team consists of people who previously worked at Bungie Studios, Monolith, and Ubisoft.

Takedown takes inspiration from tactical simulators like the first installments of Rainbow Six or SWAT series. The game is set in the modern day. The player takes on the role of the head of a private military company and performs missions for various employers around the world. Among the available tasks there are: freeing hostages, bodyguarding, or assassinations. There is no campaign mode in the game, but a number of missions unrelated with one another.

The authors put stress mainly on realism and planning. Prior to every mission the player can choose suitable weapons and equipment. The very clashes mainly focus on fighting in confined spaces. The gameplay is designed to be tactical, but the authors did not include a possibility of giving commands to AI-controlled squad members - the only available commands are to keep the position or follow the player.

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Platforms:

PC Windows

PC Windows September 20, 2013

Xbox 360

Xbox 360 February 21, 2014

PlayStation 3

PlayStation 3 February 21, 2014

Developer: Serellan LLC

Publisher: 505 Games

Features

System Requirements

System Requirements for Takedown: Red Sabre Video Game:

PC Windows

PC / Windows

Recommended System Requirements:
Intel Core2Extreme Quad Core Q6800 2.93 GHz, 4 GB RAM, graphic card GeForce GTX 8800 or better, 3 GB HDD, Windows XP/Vista/7/8.

Microsoft Xbox 360

Xbox 360

Supports:
Xbox Live

Sony PlayStation 3

PlayStation 3

Supports:
PlayStation Network

Ratings

Game Ratings for Takedown: Red Sabre Video Game.

41%

STEAM Score

All Reviews: Mixed (5,703)

STEAM
User Reviews Summary generated by AI

The main pros of the game

  • Potential for Fun: Some players found enjoyment in the game's challenging mechanics, particularly when playing with friends in co-op mode. Completing difficult missions provided a sense of achievement.
  • Level Design: The stages and maps were noted as being enjoyable and well-designed, allowing players to explore enemy locations.
  • Partial Reload Mechanic: The partial reload mechanic was highlighted as one of the few aspects that functioned correctly.
  • Price Point: Many players felt that the game was worth the low price (60-80 cents during sales), especially for casual play.

The main cons of the game

  • Broken Mechanics: Numerous mechanics were reported as dysfunctional, including movement, aiming, and the lean mechanic, which often resulted in players getting killed during firefights.
  • AI Issues: The enemy AI was described as inconsistent, with some enemies acting like "aimbot gods" while others were completely inept, leading to frustrating gameplay experiences.
  • Limited Weapon Selection: Users criticized the lack of variety in weapons and noted that the weapon balance and recoil were poorly implemented.
  • Technical Problems: Players faced various technical issues, including crashes and bugs when attempting to play co-op. Menu navigation was also described as non-intuitive.
  • Lack of Replayability: Once missions were completed, there was little incentive to replay them, leading to a perception of the game being incomplete.

The features or elements that are missing from the game according to users

  • Campaign or Story Mode: Players noted the absence of a campaign or deeper narrative, which could have added more depth to the game.
  • Difficulty Modifiers: Users expressed a desire for more granular difficulty settings or health regeneration options to tailor the gameplay experience.
  • Enhanced AI Functionality: Many players wanted improvements in both teammate and enemy AI to make them more effective and realistic.
  • Expanded Loadout Options: A greater variety of weapons and equipment, including night vision or smoke grenades, was suggested to enhance tactical gameplay.
  • Multiplayer Functionality: The multiplayer aspect was criticized for being "dead" and buggy, diminishing the potential for cooperative play.

Summary

  • In summary, while Takedown: Red Sabre has some redeeming qualities, particularly in its potential for fun and level design, it suffers from significant mechanical and technical issues that hinder the overall experience. Many players feel the game lacks depth and polish, making it difficult to recommend despite its low price point.

Summary generated on:

2.2

USERS Score

Average score from votes.

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