Kingdom Come: Deliverance
RPG 13 February 2018
It is an action RPG, epic in scale, set in the Medieval period, specifically during the Hussite Wars (fought in Europe in the first part of 15th century), and powered by the CryEngine 3. The game was created by a Czech game studio Warhorse, which employs creators of the popular Mafia franchise. You assume the role of a young blacksmith who lost everything to the war. While fulfilling his father’s last will, he gets entangled in a plot to rescue the kidnapped king and prevent a brutal conflict. Being thrown into a vast open world the protagonist hones his skills, eventually becoming a knight or a rogue. The game stands out from the crowd due to its far-flung realism and relative freedom in how you can complete missions. The authors took exceptional care to stay true to historical sources. Furthermore, the game features am original crafting system as well as complex combat mechanics, which lets you perform precise strikes and special attacks.
Divinity: Original Sin II - Definitive Edition
RPG 14 September 2017
A direct sequel to Divinity: Original Sin and another installment in the popular RPG series launched in 2002 by the Belgian developer, Larian Studios. The story takes place once more in the fantasy land of Rivellon and presents events that occur between the first and second game in the franchise. This time around, we assume the role of a sorcerer, who uses the forbidden powers of the Source and is constantly pursued by the Order. We can determine the race and origin of our character, both of which influence the attitude of the encountered NPCs towards him or her to a large extent. The gameplay mechanics do not deviate significantly from the previous game in the series, although the developers did introduce a few novelties, such as a modified combat system, new element combinations as well as Source Powers. Contrary to its predecessor and other titles of the franchise, the production has a clearly darker atmosphere.
Survival horror created by Polish studio The Farm 51 - authors of, among others, Get Even shooter released in 2017. The game is set in the so-called Exclusion Zone around the Chernobyl nuclear power plant.
Action Monday, 29 April 2019
An action game developed by the independent developer Team Mordhau. The players assume the role of medieval knights and take part in online duels to the death. The characteristic feature of Mordhau is incredibly elaborate combat system that lets us execute precise strikes, slow down and feint attacks. Moreover, we can personalize our armor and weapons to our liking. What’s interesting, the armor our avatar wears affects his mobility — for example, a light armor provides less protection from damage but lets us perform fast dodges. The production was designed solely with multiplayer mode in mind and is powered by Unreal Engine 4 which provides high-quality graphics.
Pillars of Eternity II: Deadfire
RPG 08 May 2018
A sequel to the successful RPG developed by Obsidian Entertainment. The story told in Pillars of Eternity II: Deadfire follows the threads started in the first installment of the series. Eothas, the god of renewal and light, comes back to life and takes the form of a statue buried under the protagonist’s keep. Although the stronghold gets destroyed, the main hero survives. From now on, he or she has to pursue a new goal, which is to hunt down Eothas as well as find answers to questions that can bring chaos to the world of gods and mortals. Pillars of Eternity II: Deadfire takes the player to the eponymous Deadfire archipelago in the far east. In this new region you can travel not only on foot, but also by ship. While controlling your party of characters, in the classic isometric view, you get to explore different locations, complete missions of varying importance and fight with opponents met on the way. Note that the world of Pillars of Eternity II: Deadfire lives a life of its own, and the choices you made in the first game have consequences here too. Some changes and improvements were made to the User Interface and dialogue system as well as the visuals, which now feature dynamic weather.
Pillars of Eternity
RPG 26 March 2015
Pillars of Eternity is a fantasy cRPG developed by Obsidian Entertainment with the support of the users of Kickstarter funding platform. The player assumes the role of a hero who, with the help of his or her companions must embark on a dangerous quest complete a series of perilous tasks. The gameplay of Pillars of Eternity is reminiscent of classic productions such as Baldur's Gate, Icewind Dale, and Planescape: Torment. The creators decided to utilize combat mechanics with an active pause system. The game features also a complex character development system, and a rich variety of weapons and gear for the characters can use.
Strategy 17 October 2018
A strategy game set in a science-fiction world in which we supervise an extraterrestrial colony. It has been developed by debuting independent studio Ludeon, established by a former employee of Irrational Games, who previously worked on the Bioshock series. The story of RimWorld takes place in a future in which humanity colonized many alien star systems, but they are located so far from each other that their inhabitants cannot count on anyone, but themselves. We take command over a small group of survivors of a colony space ship, with our task being to maintain the development and provide safety to our base. Aside from building structures and gathering food and resources we must assign each colonist with a task adequate to his or her skills. RimWorld features a unique complex tactical combat system and three independent AI systems that – depending on the situation – will generate random story arcs, making sure to maintain a proper level of drama throughout the gameplay.
RPG 25 February 2016
A dark fantasy action RPG. Grim Dawn was developed by Crate Entertainment, a studio established by the former employees of Iron Lore, the creators of Titan Quest. The action takes place in the dark world of Cairn where a war fought between two mighty powers has driven the mankind to almost total extinction. The few remaining survivors inhabit small enclaves. We assume the role of a hero who possesses supernatural abilities and uses them to save the remains of the old Cairn. As befits a classical hack ‘n’ slash game, the essence of the gameplay is spectacular combat with hordes of enemies. The single player campaign is complemented by the multiplayer that puts emphasis on player cooperation.
An open world submarine simulator created in Poland by Deep Water Studio. The game takes place during World War II and the player assumes the role of a captain of a German submarine who completes various missions inspired by historical events. Mechanics of UBOOT combine the features of Silent Hunter and Fallout Shelter and the main task of the player is to take care of the crew. One must consider physical and emotional limitations of his subordinates, assign functions to them etc. Each crew member has his own personality and different weaknesses which can be revealed if the captain fails to keep balance between discipline and despotism. As the game progresses one can upgrade the submarine, but our opponents obtain new technologies, such as radar, as well. UBOOT is a three-dimensional game but most of the time the action is shown on a cross-section of the submarine.
Divinity: Original Sin
RPG 30 June 2014
Divinity: Original Sin is a sequel to the cRPG series developed by Larian Studios. The game is set before the events presented in Divine Divinity (2002). The story focuses on the adventures of young Source Hunters, who have to delve into the arcanes of forbidden magic and prevent its effects. Gameplay is based on classic RPG mechanics. You lead a team of up to four heroes and together you complete quests, explore locations, and fight enemies. As they gain experience, the characters' stats will increase and they can master new skills. Apart from single player mode, Divinity: Original Sin offers a co-op mode with a second player via LAN or Internet.
RPG 19 September 2014
A post-apocalyptic cRPG game that serves as a sequel to a hit title from 1988. Wasteland 2 was developed by Brian Fargo’s (the creator of the original Wasteland) inXile Entertainment Studio with financial support from the community via Kickstarter crowdfunding. The story is set 15 years after the events of the first game. You play as a member of the Desert Rangers and traverse the titular Wasteland - what is left of the United States after a nuclear war. Gameplay is based on classic RPG elements, including turn-based combat, free character progression, and player's choices that shape the way the story unfolds. The game is powered by the popular Unity engine, making full use of its ability to generate isometric 3D graphics.
Adventure 23 May 2019
Remake of a unique horror action adventure game from Ice-Pick Lodge, which originally launched in 2005 for PC. Its new version was created according to the developers’ first concept, which was previously impossible to realize in full, due to technological and financial limitations. Pathologic takes you to a small town, whose citizens suffer from a mysterious disease. In order to combat the epidemic the local authorities hire a group of independent individuals, whose task is to stop the spread of the virus before it is too late. All characters work independently from each other and conduct their own investigations. When compared with the original version, Pathologic Remake offers much better graphics, generated by the Unity engine. Emphasis was also put on new quests and plots, better gameplay balance, and improved AI of NPCs, as well as professional voiceover, the lack of which was the biggest fault of the original game.
Strategy June 2019
A real-time strategy game enriched with elements of RPGs, city builders, and survival games. Ancient Cities was developed by the independent developer Uncasual Games. The player assumes the role of a tribal leader living in the Neolithic era. The tasks of the player are to provide shelter and protection against predators for the members of the tribe, as well as to obtain sufficient amounts of food. Gathering resources (the whole in-game economy is based on them) resembles a survival game, as flora and fauna are simulated within a dynamic ecosystem. Consequently, wild plants and animals are soon not enough to sustain a constantly growing tribe. In harsh periods, the player has to distribute supplies wisely - for instance, foods naturally degrade over time. Things can also get complicated as a result of sudden climatic changes and natural disasters - one oftentimes has to decide whether to stay in one's settlement and try to survive a difficult period, or to abandon the base in search for a safer zone. Alongside progression, the player unlocks new upgrades in the extensive technology tree, which allows for improvements to one's methods of crafting and cultivation, making the tribe's existence easier in the long run. Members of the tribe are described by individual sets of statistics, talents and skills. These mechanics are complemented by having more or less friendly relations with other tribes.
Arcade 24 February 2017
Hollow Knight is a 2D metroidvania game developed by the indie studio Team Cherry. The game takes us to a fantasy underground world located bellow the city of Dirtmouth. The place attracts numerous adventurers, who disappear without a trace when they enter it. We play as an adventurer who decides to face the challenge and find riches, fame, and the answers he is looking for in that underground world. The game is presented from a side-scrolling perspective. Gameplay focuses on the exploration of vast locations, leveling and progressing our character, finding more and more powerful equipment, and fighting with the encountered enemies. During our exploration of the underworld, we will find not only many traps and dangers awaiting us, but also some friendly NPCs that will aid us with their knowledge or useful items.
Torment: Tides of Numenera
RPG 28 February 2017
A computer RPG based on a tabletop roleplaying system called Numenera that combines elements of fantasy and science-fiction. The title was created by indie developer inXile entertainment, mostly known for the highly acclaimed remake of The Bard’s Tale and post-apocalyptic Wasteland 2. The game is a spiritual successor to Planescape: Torment - one of the classics of the genre, created by Black Isle Studio in 1999. The original game’s co-creator, Colin McComb, was the lead designer in this new project. The game is set in the distant future, where humanity created a society on a civilization level similar to the Middle Ages, albeit the setting features also rare examples of highly-advanced technology left after more advanced, extinct civilizations. Gameplay is based on the rules of the tabletop system, appropriately modified for the needs of a computer game. The game features isometric perspective and real-time action, although the battles themselves are turn-based, as well as a system of moral choices, which have impact on the world and reactions of non-player characters.
An original strategy game with RPG elements, taking place in a unique dieselpunk universe of 1920+, created by a Polish concept artist Jakub Różański. The game portrays an alternative history of Europe at the turn of the 19th century, in which humanity used their knowledge and means to build powerful walking machines, used not only in battle but also e.g. in agriculture. Thus the gameplay features not only the cavalry, airplanes and prototype tanks, but also rather primitive and awkward mechs, seemingly not of this age. At the same time, the game is firmly grounded in Polish history and references important events such as the Battle of Warsaw.
An economic strategy game resembling the Anno series. The production is set in the Middle Ages and your task is to build a powerful, prosperous city.
Strategy 06 October 2015
An economic real-time strategy game created by British indie developer Introversion Software. Prison Architect lets you play as a headmaster of a penal facility. Your duties include designing a high-security prison, managing its budged, and providing for the needs of inmates. The authors saw to it that each prisoner had his individual personality and corresponding criminal inclinations. A virtual prison manager has to face such issues as violent behavior among inmates, gang activities, smuggling and contraband, or even mutiny. Prison Architect features very simple top-down 2D graphics.
Racing 14 June 2018
A dynamic racing game developed by the creators of the cult FlatOut series and the last two iterations of the almost equally famous Ridge Racer series – Finnish studio Bugbear Entertainment. The game takes inspiration from the previous works of the studio, focusing on crazy rivalry, unrestrained with fair play rules. Apart from having the best lap time and being the first one to cross the finish line, you should also eliminate your opposition as brutally as you can. Therefore, the races overflow with vicious competition, and the tracks quickly become covered with car wrecks of the defeated. The game features complex car customization both in terms of appearance and performance. From the technical side, the game catches the eye with well-polished graphics and advanced damage system, which impacts not only how the cars look but also how they behave. You can race alone, competing against AI, or take part in one of many crazy multiplayer modes.
Simulation 16 December 2014
The fourth installment in the Elite series. The game is a space simulator created again by David Braben and the Frontier studio. Elite: Dangerous is set in the far future; after humanity had colonized countless star systems, the Universe is dominated by three superpowers: the Empire, the Federation, and the Alliance. Brave pilots seek easy money working beyond the territories controlled by these entities. The open-world game structure offers the players large amounts of freedom when it comes to exploration, trading or completing military assignments. Instead of the classic division into the solo and multiplayer modes, the creators of Elite: Dangerous allow the player to join their friends or return to single-player experience at any time.
Adventure 21 August 2014
A space simulator created by Chris Roberts and the Cloud Imperium Games developer team. The plot of Star Citizen is set in the 30th century. Humanity, united under the banner of United Earth Empire, has begun the colonization of the universe, encountering many alien races in its course. It is a unique opportunity for adventurous pilots to gain fame and wealth, as well as the treasured status of an intergalactic empire citizen. The gameplay combines elements of spaceship simulator, shooter, cRPG, as well as economic strategy. The game offers two modes. Squadron 42 is an offline campaign, in which the player-controlled character joins an elite squadron of star fighters. For MMO aficionados, the developers have created the Galaxy Mode, allowing them to play with thousands of others. Spectacular visuals of Star Citizen are generated by the CryEngine 3 engine.
The Bard's Tale IV: Barrows Deep
RPG 18 September 2018
The fourth installment in the legendary RPG series launched back in the mid-80s. The title was developed by inXile entertainment thanks to the funds raised at Kickstarter, and its production was overseen by Brian Fargo, the creator of the initial entry of the franchise. The action takes place in the fantasy world known from previous installments of the series. The city of Skara Brae is its center. From there, the players set out to conquer numerous ruins and dungeons leading a party consisting of various races and classes, which influences the course of the plot as well as the attitude of the encountered NPCs. The available locations are grid-based in design, while combat takes place in an unusual, phase turn-based system that allows our party members to perform two actions simultaneously and thus achieve a synergy effect of various skill combinations. Bardic music also plays an important role during the fights. The ballads were recorded in Gaelic language.
The Long Dark
Action 01 August 2017
A first person survival sandbox game, developed by independent Canadian studio Hinterland. The team includes veteran game developers, who previously worked for Relic Entertainment, Volition, and BioWare. The game takes you into a post-apocalyptic world after a massive geomagnetic storm. With all electronic devices disabled and water and food supplies running low, the player has to struggle to survive the incoming winter. The game’s sandbox mechanics and its open-world structure give much freedom of gameplay, whose biggest challenges are survival and making difficult moral choices. The game features a compelling narrative written by Marianne Krawczyk, the author of scripts for such titles as God of War and L.A. Noire. The game’s unique character is emphasized by its unusual graphics, designed by Hokyo Lima (known for League of Legends).
Wolcen: Lords of Mayhem
An action RPG set in dark fantasy world, developed by SolarFall Games and focusing on freedom of gameplay and character development. We play as a former officer of the corrupt Human Republic, who has developed magical powers; in a country were mutations are punished by death. Running away from certain demise, the hero ends up in the ranks of mysterious Templars, where he must discover the truth about his dark secret, which can lead to the end of humanity. The gameplay draws on classic hack’n’slash titles, though developers implemented some of their original innovations to enrich the game. One of them is the incredibly complex crafting system, providing the player with nearly complete liberty when making equipment and weaponry. Character development is equally unusual – the game’s heroes don’t learn a predefined set of skills from the start, but their bodies mutate depending on one’s play style.
RPG 26 March 2019
RPG game in which we take control over a group of heroes dragged into the vortex of the war waged by the city of Brann with the neighboring kingdom and masks inhabiting the surrounding forests. Grimshade is distinguished by its original character development system, which is based on the skills provided by the acquired equipment.