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White Knuckle

White Knuckle

PC
Early Access

Release Date: April 17, 2025 Early Access

Arcade, FPP, Roguelike, 3D Platformers, Indie Games, Action Adventure, Climbing, Singleplayer

A first-person game about climbing, featuring additional roguelike elements. In White Knuckle we climb an underground concrete shaft. We must avoid traps and obstacles, as well as fight enemies. It's also crucial to pay attention to the stamina so we won't lose grip at the worst possible moment.

9.8

Steam

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Ratings
[0:30] - Parasite Launch Trailer Videos: 5
Screenshot Images: 20
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White Knuckle is a climbing-themed arcade game, enriched with mechanics borrowed from the roguelike genre. The game was developed by the American studio Dark Machine Games.

Gameplay

In White Knuckle we watch the action from a first-person perspective (FPP).

Megastructure

The game transports us to an underground megastructure, in the shape of a vertical shaft that is 10 kilometers deep. Its walls were lined with concrete, and the interior was littered with all sorts of traps and other dangers.

Climbing

During the game, we must constantly climb upwards, reaching ledges and catching metal handles, gaining momentum and jumping (thus covering large distances in the air), avoiding countless obstacles, and also eliminating enemies that stand in our way. The game has a dynamic nature, which forces us to demonstrate agility and perceptiveness.

Equipment and skills

We need to skillfully juggle various tools and resources in the game. We climb not only using our hands (the color of the hand reflects its fatigue - the more it turns red, the less strength it has left), but also anchors or even steel rods. Those last ones can be nailed to the walls and used to reach places located higher up. Items like hammers can be used as a weapon to defeat enemies encountered along the way.

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Platforms:

PC Windows

PC Windows

Developer: Dark Machine Games

Publisher: DreadXP

Age restrictions: 16+

Features

System Requirements

System Requirements for White Knuckle Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Dual Core 2.4 GHz, 2 GB RAM, graphic card 2 GB GeForce GTX 670, 2 GB HDD, Windows 7.

Recommended System Requirements:
Quad Core 2.4 GHz, 4 GB RAM, graphic card 6 GB GeForce GTX 1060, 2 GB HDD, Windows 10.

Ratings

Game Ratings for White Knuckle Video Game.

98%

STEAM Score

All Reviews: Overwhelmingly Positive (6,537)

STEAM
User Reviews Summary generated by AI

The main pros of the game

  • Unique Mechanics: The climbing mechanics are praised for being fluid and satisfying, with a high skill ceiling that encourages mastery.
  • Atmosphere and Art Style: The game features an eerie, immersive atmosphere reminiscent of horror classics, with a distinct art style that enhances the overall experience.
  • Engaging Gameplay Loop: Players find the roguelite elements, including procedural generation and resource management, to be engaging, leading to high replayability.
  • Challenging Yet Rewarding: The game is described as difficult but fair, with a sense of satisfaction from overcoming challenges and improving skills.
  • Variety and Content: The game offers multiple areas and modes, providing a wealth of content even in early access, with players excited for future updates.

The main cons of the game

  • Difficulty and Frustration: Many users mention the steep learning curve and the potential for frustration due to permadeath, with some runs taking a long time to complete.
  • Limited Save System: The game's save mechanics, which rely on finding save disks, are criticized for being restrictive, making it hard to pause progress in longer runs.
  • Repetitiveness: Some players feel that runs can become repetitive due to a lack of significant meta-progression or varied routes, especially in the early sections of the game.
  • Control Scheme Learning Curve: While the controls are ultimately satisfying, some players find them initially confusing and difficult to master.

The features or elements that are missing from the game according to users

  • Improved Save Options: Players express a desire for more flexible save systems, such as the ability to save and quit mid-run without losing all progress.
  • Different Game Modes: Suggestions include a "Zen" mode for casual play without time pressure or enemies, allowing players to enjoy climbing at their own pace.
  • Expanded Inventory Management: Users want clearer feedback on inventory mechanics, such as weight restrictions and how items impact gameplay.
  • Level Editor or Workshop: Some players are interested in a level editor or community features to create and share custom challenges.
  • More Variety in Levels: Requests for horizontal or mixed-direction levels to diversify gameplay and reduce repetitiveness in runs.

Summary

  • Overall, "White Knuckle" is celebrated for its innovative climbing mechanics, immersive atmosphere, and challenging gameplay, but it also faces criticism regarding its difficulty, save system, and potential repetitiveness. Users are eager for future updates and enhancements to improve their gaming experience.

Summary generated on: