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News video games 05 September 2023, 11:37

author: Adrian Werner

Baldur's Gate 3 Party Members Too Horny? Turns Out It Was a Bug All Along

It turns out that the exceptional horniness of companions in Baldur's Gate 3 was a bug and not a feature. The developers are fixing more characters so that romances require more time and effort.

Source: Larian
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Version 1.0 of Baldur's Gate III turned out to be a gigantic success - both players and reviewers were ecstatic about the quality of the game. However, not everything was perfectly polished, so since its release, devs at Larian have already released quite a few smaller and larger patches. It turns out that among the discovered bugs was one that caused companions to have excessive an desire to plow our character.

  1. Since the release, many players have joked about how horny some of the companions are. Romance with these characters did not require much effort. Gale in particular was always one step away from jumping into our bed.
  2. Most players thought this state of affairs was intentional, but it turns out that the devs did not plan this at all. In version 1.0 of the game there was a bug that caused a significant reduction in romance requirements.
  3. Since the release, Larian has already fixed the problem for some of the companions, and fixes for other characters are on the way.
  4. The developers also confirmed that the character most affected by this bug was Gale.
  5. Many players were not bothered by the easy romance, but Larian is fixing this bug, as the development of such relationships is supposed to require effort and time.

Recall that version 1.0 of Baldur's Gate 3 debuted on PC on August 3. The PlayStation 5 version will be released on September 6. The the first video footage from the PS5 edition has already appeared online, showing in action the various graphical modes prepared by the devs.

The developers are also working on an edition for the Xbox Series S and Xbox Series X, to be released later this year (in September-November).

Adrian Werner

Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.

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