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News video games 01 February 2021, 20:28

Battleborn Servers Shut Down; Not Even Single Player Remains

The „death” of Battleborn has been known for over two years. Yesterday, 2K Games officially shut down the servers of Gearbox Software's game.

  • Battleborn's servers were shut down on January 31;
  • This means players will no longer have access to both the online modes and the story campaign.

It is done. On January 31st, the servers of Battleborn, Gearbox Software's online FPS with MOBA elements, were officially shut down. This means that those who have the title in their library will no longer have access to both online and single-player modes. The fact that the title will "die" was already known since November 2019, so luckily the game's supporters had enough time to say a proper goodbye to Battleborn . Not that there were too many of them - the game has not enjoyed too much popularity since its release, and in recent months the number of simultaneously active players on Steam ranged from a few to a dozen; the statistics on PS4 and XONE probably did not look better.

Despite the relatively positive reception from reviewers, Gearbox's title had an uphill battle right from the start. It's release coincided with the launch (May 2016) of Overwatch, the hero shooter released by Blizzard. Both games had very similar gameplay formula and targeted an almost identical audience. Battleborn was doomed in this marketing battle.

Battleborn Servers Shut Down; Not Even Single Player Remains - picture #1

The devs tried to remedy the problem of players running away from the title by switching to F2P model. The developers only managed to initiate a free trial version in June 2017, which in could pretty much be a full-fledged free-to-play title - it gave access to virtually all the content of the paid version. Unfortunately, it did not bring the expected results, which resulted in the end of support for the project just three months later. The few remaining players were able to enjoy what Battleborn had to offer until yesterday, when the title officially passed away.

Michal Ciezadlik

Michal Ciezadlik

Joined in December 2020 and has remained loyal to the Newsroom ever since, although he also collaborated with Friendly Fire, where he covered TikTok. A semi-professional musician, whose interest began already in childhood. He is studying journalism and took his first steps in radio, but didn't stay there for long. Prefers multiplayer; he has spent over 1100 hours in CS:GO and probably twice as much in League of Legends. Nevertheless, won't decline a good, single-player game either.




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