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News video games 26 June 2023, 13:27

author: Adrian Werner

Bethesda's Indiana Jones is Taking Shape; It Will be a Mix of TPP and FPP

Credible reports have surfaced online about the Indiana Jones game from the creators of Wolfenstein: The New Order.

Source: Disney. Artwork From Indiana Jones and the Emperor's Tomb.

New reports have emerged regarding the upcoming Indiana Jones game, developed by Machine Games, studio known for the new Wolfenstein series.

  1. In the recent episode of the XboxEra podcast, reputable insider Shpeshal Nick revealed that the game will offer both a first-person view and TPP mode.
  2. Players will not be able to freely switch between the two. Instead, they will be imposed in certain parts of the game - some of which will be played in FPP, while others in TPP.
  3. Shpeshal Nick stresses that this information applies to the game in its current form. The project is still in the early stages of development and many things, including the way the action is shown, are still subject to change.
  4. We give credence to the words of this insider, as he seems to have reliable sources connected with this project. When the game using the Indiana Jones license was announced, most commentators were convinced that it would also come to Sony's consoles. Shpeshal Nick was one of the few to claim from the beginning that it would be exclusive to PC and Xbox Series X/S. Last week, during a hearing on Microsoft's approval to acquire Activision Blizzard, it turned out that he was right.

This approach seems to make sense. Machine Games specialized in creating first-person action games, and it's easy to understand the desire to apply this experience to a new project. At the same time, the specifics of this license are such that realizing all sequences in FPP would not be a good idea. There is a reason why classic productions such as Indiana Jones and the Emperor's Tomb or Indiana Jones and the Infernal Machine, have relied on TPP view.

  1. Machine Games - official website

Adrian Werner

Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.