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News guides 29 April 2024, 03:45

Developers’ Answer to Map Issue in Another Crab's Treasure

If navigating the map in ACT is troublesome for you, there is more people who share this problem. Here you will learn what the developers have to say about it.

Source: Another Crab's Treasure, Developer: Aggro Crab

If you are a fan of Dark Souls and SpongeBob SquarePants, you probably have never anticipated that there will be a game connecting those two worlds, let alone a good one. Well, here we go, as Another Crab’s Treasure strikes exactly those vibes. A title from Aggro Crab took many by surprise offering a solid experience, yet obviously is not perfect. Many players have noticed problems with implementation of a map in this production. Their voices have been heard by the developers who decided to comment on this subject. If you are also bothered by this feature and you would like to know more about it, you’re in a good place.

Map problems in Another Crab’s Treasure explained

Going for an undersea adventure in a humorous, yet soulslike style, can be a bittersweet experience, where alongside jokes you will get your behind whooped. However, it seems like many players got hooked on that idea and are having a blast in Another Crab’s Treasure. Despite very positive reception of the game, it has its flaws. One of the more troublesome is that it is impossible to scroll through a very closely zoomed map.

Fans have exchanged their concerns on Steam’s Community Hub, which were eventually addressed by one of the production’s authors. In the aforementioned thread, they have informed that they will be reassessing the map solution. For now, though, we have to cope with what is available until the devs tackle this matter in one of the future patches.

It is quite puzzling, why ACT does not allow for map scrolling, pinpointing only on the main character’s immediate vicinity. There is a reason why the original Souls series did not have a map at all, and it was only introduced in the latest From Software’s creation – Elden Ring. The rationale behind it is that the previous titles from the Japanese studio are not open worlds, but they offer more corridor-like experience. Another Crab’s Treasure, however, allows for free exploration and thus having more interactive map would be very welcome. Let’s hope that after hearing players’ feedback, this feature will get redesigned.

Aleksander Kartasinski

Aleksander Kartasinski

Just a random from the depths of the internet who happens to be interested in video games like millions of other people on this planet. By sheer luck he was given a chance to write about them. Worked in IT department and supported users for way too long, but also given a chance to do some IT magic on a large scale in his free time. Interested in technology, games with intriguing mechanics, etymology, and linguistics.


Another Crab's Treasure

Another Crab's Treasure