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News video games 15 October 2021, 11:25

author: Przemyslaw Dygas

Diablo 2: Resurrected Server Issues Will Continue; Player Habits to Blame

Blizzard has announced that they are working to fix the recent server issues with Diablo 2: Resurrected. However, this may take some time.

IN A NUTSHELL:
  • Blizzard informed that conquering the problems with the servers may still take some time;
  • One of the reasons for this is the old structure of the servers themselves;
  • Big influence have also habits of modern players, who create too many characters.

Diablo 2: Resurrected is facing more server issues. Many players temporarily lost access to their characters and were unable to start the game. Fortunately, Blizzard announced that they are working on a solution to this unfortunate situation. Unfortunately, as the studio itself informed, it may take some time.

At the same time it was revealed what is the reason for the constant problems with servers. It turns out that there are several of them. The first one is the very structure of Diablo 2remaster's servers, which has not changed since the original. So it is archaic by modern standards.

It is connected with the division of Diablo 2 servers into global and regional ones, which are clearly connected with each other. Data concerning characters and accounts are transferred from regional to global servers. The amount of information transferred is too large and causes problems.

How often the regional servers have to interact with the global ones is also connected to the habits of today's players. It turns out that modern fans of Diablo 2 fans simply play too well. This was explained by one of Blizzard team members on the title's forum.

In 2001, there wasn’t nearly as much content on the internet around how to play Diablo II “correctly”. […] Today, however, a new player can look up any number of amazing content creators who can teach them how to play the game in different ways, many of them including lots of database load in the form of creating, loading, and destroying games in quick succession. Though we did foresee this–with players making fresh characters on fresh servers, working hard to get their magic-finding items–we vastly underestimated the scope we derived from beta testing."

Apparently, the developers didn't take into account that players will be eager to create numerous characters and undertake testing of various tactics and builds. And the ancient structure of servers does not help in controlling this phenomenon. We can only hope that over time the problems will be alleviated. That said, we should arm ourselves with patience.

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