According to veterans of games such as Assassin's Creed and EverQuest 2, the use of AI is too profitable for AAA developers to afford to ignore the technology.
The new issue of EDGE published an interesting conversation between Jade Raymond (producer of the early installments of, among others Assassins's Creed, and currently head of Haven Studios, where she is working on Fairgame$) and Raph Koster (one of the directors of EverQuest 2). It was devoted to the issue of using AI-generated content in AAA games.
Both Raymond and Koster are convinced that the use of AI to create AAA game elements is inevitable, and no dissenting voices will stop it.
It's hard not to agree with the thoughts of these veterans. Rising costs are keeping many AAA game developers up at night.. In April, Pawel Sasko of CD Projekt RED stated that ever-increasing budgets and the increasing complexity of such titles mean that developers will soon reach the limit of their capabilities. He compared it to a wall that everyone will soon crash against.
Completely handmade games will not disappear, but they will probably become the domain of smaller indie teams, whose members will not try to match the most expensive superproductions on the market.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.