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News video games 30 July 2022, 15:40

author: Adrian Werner

GTA 6 Could Have Had 3 Cities and 4 Characters Before Rockstar Started Cuts

According to reports from another reliable insider, GTA 6 was originally supposed to include three cities, but two of them were cut (perhaps only temporarily).

Another set of interesting information has appeared online regarding Grand Theft Auto VI. According to them the scale of the project was to be heavily trimmed compared to the original plans.

  1. This information comes from the usually very knowledgeable journalist Stephen Totilo from Axios. He cites a trusted source connected with Rockstar Games.
  2. According to him, the developers initially planned to include three cities and four playable characters.
  3. Ultimately, such a project turned out to be too ambitious and the game will supposedly feature one city and two characters, as reported a few days ago by Jason Schreier. According to his sources, a giant map covering a large part of the Americas was initially in the plans.
  4. The game is expected to receive additional cities upon release.
GTA 6 Could Have Had 3 Cities and 4 Characters Before Rockstar Started Cuts - picture #1
Source: Stephen Totilo / Twitter.

Over the past few years there have been many rumors regarding GTA 6. Some of them mentioned three playable characters. So it's possible that Rockstar Games had too much ambitions at the beginning of development and then successively reduced the scale of the project, cutting out cities and characters, until finally it was left with one metropolis and a pair of protagonists.

The cut-out elements could be completed at a later date and added in some form to GTA 6 as part of the game's post-release development, just as Schreier suggests.

As a final reminder, according to the aforementioned recent reports Grand Theft Auto VI will launch in 2024 at the earliest.

  1. Finally Something Solid on GTA 6; Jason Schreier Provides Details
  2. Rockstar Games - official website

Adrian Werner

Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.