Take-Two's CEO assured that GTA 6 is well protected against a possible strike of dubbing and motion capture actors and such event would not cause a delay in the release.
Yesterday, Take-Two Interactive finally officially announced Grand Theft Auto VI, although we'll have to wait until December for the trailer. While discussing the publisher's financial results, investors askedwhether a potential strike of dubbing actors would delay the release of GTA 6, but CEO Strauss Zelnick assured that there is no such risk.
Other issues were also raised during the meeting. First of all we learned updated sales results of the publisher's biggest hits.
Take-Two also reported that it is very pleased with the growth rate of users to the GTA subscription service, although exact numbers were not provided.
Take-Two's financial results are no longer so good. In the period July 1-September 30, this year, the publisher generated revenue of $1.7 billion, down 7% from the same quarter last year. The company failed to make a profit - it reported losses of $543.6 million.
It is still unclear what will happen to the mobile versions of GTA Trilogy Definitive Edition.
The publisher's financial report did not bring a much-awaited update on the mobile versions of the games included in Grand Theft Auto: The Trilogy - The Definitive Edition. They are still marked as upcoming in the documents, but the company is not willing to say when we can expect them.
It is worth recalling that in August, Rockstar Games acquired Cfx.re, the team responsible for the popular mods, FiveM for GTA 5 and RedM for RDR2, which enable you to set up your own servers with unique content and custom gameplay. This issue was also raised during the conference.
Strauss Zelnick said that the team will continue to develop these mods and for the time being the company has no plans to make money from their creation. Rather, it is an investment in the future. As he explains, currently several hundred thousand people play on such servers, a relatively small number compared to the standard multiplayer modes of both brands. For that, the audience that watches gameplay recordings from fan servers (especially those of the RP type, i.e. involving role-playing) is huge.
So the publisher sees this category as growing. We would not be surprised if GTA 6 would receive official tools of this type, and the ability to put up our own servers with new content would become a key part of Rockstar Games' development of the series.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.