As a result of poor, or at least unsatisfactory from Square Enix's perspective, initial sales of Marvel's Guardians of the Galaxy the new game from Eidos Montreal quickly ended up on PC/Xbox Game Pass service. It was said to have cost Microsoft even 10 million dollars. It's hard to say whether the Redmond giant is happy with the investment, but developer apparently considers it a good move. That's according to the creative director of Guardians of the Galaxy Jean-Francois Dugas.
Publisher dissatisfaction as seen by developer
He had an extensive conversation with Eurogamer, in which he referred, among other things, to the publisher's unfulfilled expectations.
"I have no regrets. We did everything we could but that's the reality of the market... And let's not forget it's a new IP. Even though we say all 'Guardians [of the Galaxy] are known', it's still a new IP. It could be a lot of people don't even know that the game is out yet, or they're not sure exactly what it is."
Success on Game Pass
Dugas also added that thanks to word of mouth and the release of the game on PC/Xbox Games Pass service, its reach has increased significantly. His words were confirmed by Mary DeMarle, responsible for the storyline of Guardians of the Galaxy.
"For me, it all comes down to creating a game. Now all I can do is enjoy watching players - especially those who use Game Pass - play it and share their impressions."
Dugas and DeMarle also faced questions about a potential sequel to Marvel's Guardians of the Galaxy. It turned out to be rhetorical, however, as neither of them wanted - or rather, could - talk about the future. Still, both seem positive about the idea of a sequel, and Dugas mentioned that he already has a few ideas he could incorporate.