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Red Dead Redemption 2 and Bloodborne unexpectedly have something in common. GTA creator points to the source of credibility in open worlds

Red Dead Redemption 2 and Bloodborne unexpectedly have something in common. GTA creator points to the source of credibility in open worlds

Rockstar Games co-founder Dan Houser revealed that while working on Red Dead Redemption 2, he was inspired not only by westerns, but also by Victorian literature. According to the GTA creator, the books have a lot in common with the games.

video games

Kamil Kleszyk

December 5, 2025

Red Dead Redemption 2 and Bloodborne unexpectedly have something in common. GTA creator points to the source of credibility in open worlds
After Clair Obscur: Expedition 33 matched Baldur's Gate 3's record, the devs are shocked: „It's surreal”

After Clair Obscur: Expedition 33 matched Baldur's Gate 3's record, the devs are shocked: „It's surreal”

Despite huge success and awards, the developers of Clair Obscur: Expedition 33 don't want to change. The Sandfall Interactive team will continue to bet on emotional stories.

video games

Krzysztof Kaluzinski

December 1, 2025

After Clair Obscur: Expedition 33 matched Baldur's Gate 3's record, the devs are shocked: „It's surreal”
„Short of an unexpected tragedy.” Silksong took seven years off their lives, so the devs are approaching their next big plans with a cool head

„Short of an unexpected tragedy.” Silksong took seven years off their lives, so the devs are approaching their next big plans with a cool head

In an interview, the creators of Hollow Knight admit that seven years of work on Silksong has changed their outlook on the future. Team Cherry is planning their next titles and expansions, but they're doing it with a cool head - because the most serious deadline is the final one.

video games

Kamil Kleszyk

December 1, 2025

„Short of an unexpected tragedy.” Silksong took seven years off their lives, so the devs are approaching their next big plans with a cool head
“Broken Is Fun.” The Co-Op Shooter Embracing Chaos, Meat, and Zero Balance. Let’s talk about Swapmeat with Jamie Stormbreaker, One More Game co-founder

“Broken Is Fun.” The Co-Op Shooter Embracing Chaos, Meat, and Zero Balance. Let’s talk about Swapmeat with Jamie Stormbreaker, One More Game co-founder

The developers of one of the most unique roguelike action games, Swapmeat, explain how they came up with one of the most uniquely disgusting mechanics.

video games

Matt Buckley

November 30, 2025

“Broken Is Fun.” The Co-Op Shooter Embracing Chaos, Meat, and Zero Balance. Let’s talk about Swapmeat with Jamie Stormbreaker, One More Game co-founder
Rockstar Games legend has no doubt. GTA's success is thanks to three things smashed together

Rockstar Games legend has no doubt. GTA's success is thanks to three things smashed together

Dan Houser, co-founder of Rosckstar Games, explained where the GTA series' gigantic success came from. According to the developer, the „mix” of three elements contributed to it.

video games

Maciej Gaffke

November 26, 2025

Rockstar Games legend has no doubt. GTA's success is thanks to three things smashed together
Before The Witcher 3 release, CD Projekt Red feared one rival above all others. „They're gonna just roll over us”

Before The Witcher 3 release, CD Projekt Red feared one rival above all others. „They're gonna just roll over us”

CD Projekt Red feared that The Witcher 3 would have to compete with the highly anticipated title right from the start. Fortunately, its release has been postponed.

video games

Martin Bukowski

November 17, 2025

Before The Witcher 3 release, CD Projekt Red feared one rival above all others. „They're gonna just roll over us”
„They really didn't believe it was possible.” CD Projekt's CEO on how hard it was to sell the idea for The Witcher 3

„They really didn't believe it was possible.” CD Projekt's CEO on how hard it was to sell the idea for The Witcher 3

Before The Witcher 3: Wild Hunt became a hit, the CD Projekt Red studio took a long time to convince partners of its vision for the game.

video games

Krzysztof Kaluzinski

November 12, 2025

„They really didn't believe it was possible.” CD Projekt's CEO on how hard it was to sell the idea for The Witcher 3
Why Stoneshard refuses to go easy: A conversation with Ink Stains Games

Why Stoneshard refuses to go easy: A conversation with Ink Stains Games

Stoneshard was released five years ago in Early Access. This milestone presents a great opportunity to ask the Ink Stains Games team about the game and its future.

video games

Damian Gacek

November 9, 2025

Why Stoneshard refuses to go easy: A conversation with Ink Stains Games
„I was a lonely and unhappy man.” Rockstar Games legend explains why GTA 4 is such a dark game

„I was a lonely and unhappy man.” Rockstar Games legend explains why GTA 4 is such a dark game

Rockstar co-founder Dan Houser admitted that the dark tone of Grand Theft Auto IV is a reflection of his personal experiences and mood when he lived in New York.

video games

Kamil Kleszyk

November 6, 2025

„I was a lonely and unhappy man.” Rockstar Games legend explains why GTA 4 is such a dark game
GTA and Fallout have no choice but to follow the same path. Rockstar Games veteran echoes Bethesda's words

GTA and Fallout have no choice but to follow the same path. Rockstar Games veteran echoes Bethesda's words

Dan Houser, co-founder of Rockstar Games, explained why both Grand Theft Auto and Fallout are inherently tied to the United States.

video games

Kamil Kleszyk

November 4, 2025

GTA and Fallout have no choice but to follow the same path. Rockstar Games veteran echoes Bethesda's words
5 Years of Medieval Dynasty: Render Cube devs reflect and hint about what’s next

5 Years of Medieval Dynasty: Render Cube devs reflect and hint about what’s next

Medieval Dynasty turned five this year. On this occasion we decided to reach Render Cube devs and ask them some interesting questions. Will we see towns? New maps? Let’s learn what is the future of the game.

video games

Damian Gacek

October 29, 2025

5 Years of Medieval Dynasty: Render Cube devs reflect and hint about what’s next
Clair Obscur: Expedition 33 devs talk about the most shocking moment in the game. „There are some that still hate us for it”

Clair Obscur: Expedition 33 devs talk about the most shocking moment in the game. „There are some that still hate us for it”

The developers of Clair Obscur: Expedition 33 are not afraid to take risks in storytelling. According to the boss of the studio, most games approach the storyline too cautiously.

video games

Martin Bukowski

October 15, 2025

Clair Obscur: Expedition 33 devs talk about the most shocking moment in the game. „There are some that still hate us for it”
Clair Obscur: Expedition 33 dev assures: „We want our next game to be real and authentic”

Clair Obscur: Expedition 33 dev assures: „We want our next game to be real and authentic”

The creators of Clair Obscur: Expedition 33 also don't plan to expand the team beyond its size, even as they are already working on another authentic project.

video games

Jacob Blazewicz

October 10, 2025

Clair Obscur: Expedition 33 dev assures: „We want our next game to be real and authentic”
Clair Obscur: Expedition 33 proves that less is more. The game's limited budget helped it achieve great success

Clair Obscur: Expedition 33 proves that less is more. The game's limited budget helped it achieve great success

The limited budget was one of the elements that helped make Clair Obscur: Expedition 33 a huge hit. The game's Creative Director also revealed the importance of proper estimation of gameplay time.

video games

Maciej Gaffke

October 9, 2025

Clair Obscur: Expedition 33 proves that less is more. The game's limited budget helped it achieve great success
Jason Connell explained to us why Ghost of Yotei removes question marks from the map to let players explore freely

Jason Connell explained to us why Ghost of Yotei removes question marks from the map to let players explore freely

Sucker Punch learned a lot from developing Ghost of Tsushima, so when they started working on Yotei, they had an idea for how to make it more immersive.

video games

Matt Buckley

October 8, 2025

Jason Connell explained to us why Ghost of Yotei removes question marks from the map to let players explore freely
„We never took a penny of money from people.” Famous „silver-tongued” dev contradicts himself on controversial monetization system

„We never took a penny of money from people.” Famous „silver-tongued” dev contradicts himself on controversial monetization system

Peter Molyneux has recalled the experimental title Curiosity. The controversial producer claims that he didn't take any money from people. He also talked about his plans and what he regrets about the game.

video games

Krzysztof Kaluzinski

October 8, 2025

„We never took a penny of money from people.” Famous „silver-tongued” dev contradicts himself on controversial monetization system
„As long as you're having fun, we don't care too much.” Ghost of Yotei devs don't get angry at players who ignore a huge part of their game

„As long as you're having fun, we don't care too much.” Ghost of Yotei devs don't get angry at players who ignore a huge part of their game

Studio Sucker Punch doesn't mind if fans skip side activities, as long as they have fun playing Ghost of Yotei, which offers the most freedom of all the company's titles.

video games

Maciej Gaffke

October 8, 2025

„As long as you're having fun, we don't care too much.” Ghost of Yotei devs don't get angry at players who ignore a huge part of their game
From demo to Early Access: community, combat, and crafting monsters. Talking Aethermancer with the founder of Moi Rai Games

From demo to Early Access: community, combat, and crafting monsters. Talking Aethermancer with the founder of Moi Rai Games

I had the opportunity to talk with Denis Sinner, the founder of Moi Rai Games, about the team’s creation of Aethermancer and plans for the future. Here’s the interview.

video games

Matt Buckley

October 5, 2025

From demo to Early Access: community, combat, and crafting monsters. Talking Aethermancer with the founder of Moi Rai Games
„I just haven't got the life energy left to do this again.” Strategy games and RPGs legend doesn't want to live a life of false hope, he knows this is the end

„I just haven't got the life energy left to do this again.” Strategy games and RPGs legend doesn't want to live a life of false hope, he knows this is the end

Game industry legend Peter Molyneux - creator of Fable, among others - has admitted that his latest project, Masters of Albion, may be the last in his career.

video games

Kamil Kleszyk

October 3, 2025

„I just haven't got the life energy left to do this again.” Strategy games and RPGs legend doesn't want to live a life of false hope, he knows this is the end
„Was this actually scary? Because we don't even know anymore.” Resident Evil 9 devs got warped and need players' help

„Was this actually scary? Because we don't even know anymore.” Resident Evil 9 devs got warped and need players' help

How scary will Resident Evil 9 be? Capcom is relying on players in this regard because it can't tell itself. The reason is frighteningly obvious.

video games

Hubert Sledziewski

October 1, 2025

„Was this actually scary? Because we don't even know anymore.” Resident Evil 9 devs got warped and need players' help