Yesterday's demo of Hell Is Us received quite a warm reception on Steam. The devs also clarified the issue of surprisingly high system requirements.
Yesterday, Rogue Factor studio and Nacon released the first demo of Hell Is Us, an adventure action game set in an unusual open world, combining elements of contemporary and fantasy. It's worth taking a look at how it was received.
Reading players' opinions on the Steam forum, it seems that the demo was received quite warmly, although there's no overwhelming enthusiasm. People definitely like the atmosphere and the interestingly designed world. The combat system also made a fairly good impression, although some people emphasize that it needs to be tweaked so that the hits feel stronger. It would also be useful to increase the diversity of enemies and improve animations.
The demo is also an opportunity to check optimization. This is important because the high system requirements (via 3Djuegos) caused quite a stir, according to which you need Nvidia GeForce RTX 4090 24 GB or AMD Radeon RX 7900 XTX 24 GB cards to achieve 30 frames/s in 4K and the highest settings. The devs explain that these are just edge cases.
In reality, with these settings, these cards will usually display a lot more fps, but they might not always be able to maintain a stable 60 fps. That's why the creators mentioned 30 fps as the minimum level for the game to run on this hardware, rather than a constant performance level that these powerful computers will provide.
Looking at the reviews on Steam, the devs' explanations are convincing. Most of the feedback on the demo's optimization is pretty positive, which is especially important because the game was developed on Unreal Engine 5, which tends to have performance issues in open-world games.
Hell Is Us is heading to PC, Xbox Series X, Xbox Series S, and PlayStation 5. The release is scheduled for September 4th of this year.
The game costs $49.99 on Steam.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.