Are you frustrated by KSIVA code in RoadCraft? There is an easy way to hide it.
It seems that the new RoadCraft was welcomed quite warmly by players. A proof of that is for example our review. So, fans of Spintires series should be pleased. However, if you are a new person in this genre, you may be overwhelmed by various things at the beginning. For example finding the generator is a challenging task for someone without experience. It does not help that at the bottom of the screen there is a KSIVA code which distracts us. What is it and how can you hide it? We will help you!
KSIVA is a code which is generated each time the game is started. Thanks to this string of letters and numbers developers can recreate the issue you have encountered, if something happens to your game. It’s quite a nice tool, especially for bug fixing. However, it is enabled by default. Of course, not all people like the idea if seeing it at the bottom of the screen. So, what to do in this case?
How to hide KSIVA:
As you can see it is quite simple. Now you can play, alone or with friends, without KSIVA. In the settings, you can also hide HUD.
RoadCraft is already available on consoles. However, PC players have to wait a little bit, as the game will be released later:
While the game may be easily compared to SnowRunner or MudRunner, it is at the same time distinct due to its emphasis on road building. While you still have to overcome difficult environmental conditions personally, you are also tasked with the objectives to create comfortable roads for others. Of course, we will get a portion of gathering and transporting cargo too, so don’t worry.
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Author: Damian Gacek
Graduate of English Philology and English in Public Communication. His portfolio includes a scientific article on video game translation. Working with Gamepressure.com since 2019, writing for various departments. Currently, deals with guides and occasionally supports the newsroom. Interested in electronic entertainment since childhood. Loves RPGs and strategies, often also immersing himself in the depths of indie games. In his free time, works on a book and learns film editing.