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News video games 12 June 2019, 11:21

author: Adrian Werner

The Witcher 3 on Nintendo Switch in 540p in Mobile Mode

We learned new things about the Switch port of The Witcher 3. We know the resolutions in which the game will work, both in mobile and desktop mode. The size of the card on which it is to be distributed has also been disclosed.

The Witcher 3 on Nintendo Switch in 540p in Mobile Mode - picture #1
The port will be released this year.

One of the most interesting moments of yesterday's Nintendo Direct presentation was the announcement of Nintendo Switchj port of The Witcher 3. Now we have learned a little more about the technical aspects of this project.

The console stands out from Xbox One and PlayStation 4 with its power, so moving the game to this hardware platform is a big challenge. The first trailer showed a clear drop in the quality of graphics. The devs have now revealed that in mobile mode,The Witcher 3 will run on Nintendo Switch in 540p resolution.

In stationary mode, however, when connected to the docking station, the game will offer the so-called dynamic 720p. This means that this resolution will be maintained most of the time, but the engine will be able to lower it momentarily to achieve smoothness at the most demanding moments.

CD Projekt RED is not responsible for the port. The task of transferring the game to Nintendo Switch was entrusted to Saber Interactive, a team known from World War Z, among others.

The game will hit Nintendo Switch as The Witcher 3: Wild Hunt - Complete Edition. We will receive both Wild Hunt as well as Hearts of Stone and Blood and Wine. There will also be plenty of free DLCs that have been released on other platforms. Therefore, in order to accommodate all these data, the production will be distributed on a 32 GB card.

So far we don't know when The Witcher 3: Wild Hunt - Complete Edition will debut on Nintendo Switch console. The devs limited themselves to saying that the launch will take place this year.

  1. The Witcher 3: Wild Hunt official website

Adrian Werner

Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.

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