Todd Howard talked about the technical layer of Starfield and assured that, despite 30 fps on consoles, the game plays just fine.
Bethesda's Todd Howard gave an interview on the episode of the Kinda Funny podcast, during which he talked about the technical layer of Starfield.
Starfield is heading to PC, Xbox Series S and Xbox Series X. The release will take place on September 6, this year. At the same time, the game will also be available on Game Pass, both on PC and Xbox consoles.
It is worth mentioning that recently great excitement was aroused by the announcement that AMD will be Bethesda's exclusive technology partner on Starfield. Many gamers are concerned that this means no official support for DLSS.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.