Nightmares from the Deep The Siren's Call: Chapter 2 Puzzles
Chapter 2: Bedroom

Perform the following actions;
- Put all of the glass pieces into the drawer (red)
- take the drawer handle and put it in the drawer (green)
- open the drawer and collect the pump, put it in the perfume vial (violet);
Use the perfume
- take the piece of clothing and dust the cupboard (yellow), then open it
![- collect the chessboard piece and put it into the cupboard[1] - Chapter 2 | Puzzles - Puzzles - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough](/nightmaresfromthedeepsirenscall/gfx/word/977843891.jpg)
- collect the chessboard piece and put it into the cupboard[1]
- collect tongs and use it to fish the medal out of the bowl with acid(white)
- move the wooden fragment (black), put the medal inside and collect the jewel
- put the jewel in the tiara and collect the clock hands (orange)
- set the clock for 4:15 and collect the caduceus
![- put the caduceus in the first-aid kit [1] and collect the smelling salts from it - Chapter 2 | Puzzles - Puzzles - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough](/nightmaresfromthedeepsirenscall/gfx/word/977843906.jpg)
- put the caduceus in the first-aid kit [1] and collect the smelling salts from it.
Chapter 2: The Gate
![Press the button [1] use the mechanism [2] and the gear [3] - Chapter 2 | Puzzles - Puzzles - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough](/nightmaresfromthedeepsirenscall/gfx/word/977843922.jpg)
Press the button [1] use the mechanism [2] and the gear [3]. Complete the puzzle in the way shown above [4].
Chapter 2: The Puzzle

Fit the circles to complete the picture.
Chapter 2: the Tavern

Fit objects into their outlines in the way shown above.
Chapter 2: The Board
![Use the photo to activate the puzzle [1] - Chapter 2 | Puzzles - Puzzles - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough](/nightmaresfromthedeepsirenscall/gfx/word/977843938.jpg)
Use the photo to activate the puzzle [1]. Complete the picture in the way shown above. In [2] put the Rebel symbol. It will open a passage.
Chapter 2: The Hideout

Do the following:
- take the book symbol and put it in the book (red). Collect the handle
- place the handle on the press and collect the knife (green)
- use the knife on the hammer handle and combine the handle with the rest (yellow); collect the hammer.
- use hammer on planks (blue)

- solve the puzzle in the way shown above, collect the fonts and the paint book key)
- use the key on the drawer (white) and collect the printing ink from it
- take a slip of paper from the envelope (violet)
- use the fonts, ink and the piece of paper on the printing press (green), read the code 247
- set the code in the little box (pink) and collect the bolts
- Nightmares from the Deep: The Siren's Call Game Guide & Walkthrough
- Nightmares from the Deep The Siren's Call: Game Guide
- Nightmares from the Deep The Siren's Call: Puzzles
- Nightmares from the Deep The Siren's Call: Chapter 1 Puzzles
- Nightmares from the Deep The Siren's Call: Chapter 2 Puzzles
- Nightmares from the Deep The Siren's Call: Chapter 3 Puzzles
- Nightmares from the Deep The Siren's Call: Chapter 4/5 Puzzles
- Nightmares from the Deep The Siren's Call: Chapter 6 Puzzles
- Nightmares from the Deep The Siren's Call: Chapter 7 Puzzles
- Nightmares from the Deep The Siren's Call: Chapter 8 Puzzles
- Nightmares from the Deep The Siren's Call: Bonus Chapter Puzzles
- Nightmares from the Deep The Siren's Call: Hidden Items Puzzles
- Nightmares from the Deep The Siren's Call: Puzzles
- Nightmares from the Deep The Siren's Call: Game Guide
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