Nightmares from the Deep The Siren's Call: Chapter 8 Puzzles
Table of Contents
Chapter 8: Gong

First, complete a mermaid in the smallest part.

Then, match the external rings.
Chapter 8: Captain's cabin

Spin the wheels to complete the picture (the screenshot).
Chapter 8: The Clock
![Use the clock face and the clock hands in [1] - Chapter 8 | Puzzles - Puzzles - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough](/nightmaresfromthedeepsirenscall/gfx/word/978107455.jpg)
Use the clock face and the clock hands in [1]. On the face of the biggest clock, set the given time (10:16:37). To do that, move the hands of the smaller clocks.
- Nightmares from the Deep: The Siren's Call Game Guide & Walkthrough
- Nightmares from the Deep The Siren's Call: Game Guide
- Nightmares from the Deep The Siren's Call: Puzzles
- Nightmares from the Deep The Siren's Call: Chapter 1 Puzzles
- Nightmares from the Deep The Siren's Call: Chapter 2 Puzzles
- Nightmares from the Deep The Siren's Call: Chapter 3 Puzzles
- Nightmares from the Deep The Siren's Call: Chapter 4/5 Puzzles
- Nightmares from the Deep The Siren's Call: Chapter 6 Puzzles
- Nightmares from the Deep The Siren's Call: Chapter 7 Puzzles
- Nightmares from the Deep The Siren's Call: Chapter 8 Puzzles
- Nightmares from the Deep The Siren's Call: Bonus Chapter Puzzles
- Nightmares from the Deep The Siren's Call: Hidden Items Puzzles
- Nightmares from the Deep The Siren's Call: Puzzles
- Nightmares from the Deep The Siren's Call: Game Guide
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