Nightmares from the Deep The Siren's Call: The Lighthouse
Objective completed: Rescue the siren
New Objective: Get to the siren!
![Collect the Golden Octopi[1] - Chapter 6: The Lighthouse | Walkthrough - Walkthrough - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough](/nightmaresfromthedeepsirenscall/gfx/word/976775612.jpg)
Collect the Golden Octopi[1]. Talk to the fisherman[2].
New Objective: Provide fisherman with a uniform
Approach the skeleton [3]. After you finish the HOP you will receive a chain. Climb up the stairs to the Storeroom [4].
![Remove the blanket [1] and use the chain on the statuette - Chapter 6: The Lighthouse | Walkthrough - Walkthrough - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough](/nightmaresfromthedeepsirenscall/gfx/word/976775627.jpg)
Remove the blanket [1] and use the chain on the statuette. Remove now the second blanket [2] and collect the old chain from under the armchair. Examine the exit [3] and use the chain on it, then combine it with the statuette [4]. Move the statuette by double-clicking on it.

Enter the Kitchen. Approach the door and talk to the guard [1].
New Objective: Take care of guardian
Approach the table [2] and collect the keys. Use the dagger on the can [3] and collect the coffee symbol. Collect the octopus [4] and approach the door [5].
Find all of the items (Chapter 6: Hidden 1), and you will receive garden shears.

Return to the Prison. Move away the stones in [1] and collect 3/3 golden flakes. Use the keys on the cell [2] and collect the ice pick from there.

Return to Catacombs. Use shears on the vines [1]. You will obtain a flower stalk. Approach [2]. Complete the HOP, to obtain pliers.
Go to the Passenger cabin. Approach the bed and find the items (Chapter 6: Hidden 2).

Return then to the Storeroom. Use the keys to open the suitcase [1] and collect hydrogen peroxide from there. Remove the curtain from the chest [2] and open it with pliers. Then, pry the can with the dagger, put the coffee symbol inside. Collect the coffee beans and the coffee grinder.
Go to the kitchen and approach the table located in the middle. Place hydrogen peroxide, flower stalks and golden flakes on it. It is now time to brew some elixirs (Chapter 6: Kitchen). Collect the sleeping powder now.

Approach now the table next to the oven. Use the ice pick on the ice [1]. Open the kettle [2] and pour the ice inside. Put the china cup on the saucer [3]. Put the grinder in [4] and the coffee beans in [5]. Grind the coffee, pour it into the cup and pour the water from the kettle onto it. Add some sleeping powder and collect the spiked coffee.
![Approach the door opposite [1] and give the coffee to the guard - Chapter 6: The Lighthouse | Walkthrough - Walkthrough - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough](/nightmaresfromthedeepsirenscall/gfx/word/976775721.jpg)
Approach the door opposite [1] and give the coffee to the guard. Pull on the handle and walk into the Yard.
Objective completed: Take care of a guardian.
- Nightmares from the Deep: The Siren's Call Game Guide & Walkthrough
- Nightmares from the Deep The Siren's Call: Game Guide
- Nightmares from the Deep The Siren's Call: Walkthrough
- Nightmares from the Deep The Siren's Call: An Unexpected Guest
- Nightmares from the Deep The Siren's Call: Boats Away
- Nightmares from the Deep The Siren's Call: Beneath the town
- Nightmares from the Deep The Siren's Call: The Labyrinth
- Nightmares from the Deep The Siren's Call: The Shipwreck cemetery
- Nightmares from the Deep The Siren's Call: The Lighthouse
- Nightmares from the Deep The Siren's Call: Find Calliope
- Nightmares from the Deep The Siren's Call: Get Kraken!
- Nightmares from the Deep The Siren's Call: The Book of Davy Jones (bonus adventure)
- Nightmares from the Deep The Siren's Call: Walkthrough
- Nightmares from the Deep The Siren's Call: Game Guide
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