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Przemyslaw Bartula

Number of publications: 8

In 2000, he joined the team creating the GRYOnline.pl service and has been working here to this day. Started by writing a few reviews, and then smoothly moved on to making news, encyclopedia, and a whole host of other activities. Over the course of 20 years, he participated in the creation of almost all departments and projects of the company; for years he held the position of head of the game encyclopedia and head of the newsroom, and eventually made it to the board of GRY-OnLine S.A. company. He is currently much more involved in managerial activities than editorial ones. He holds a diploma in electrical technician and a degree in civil engineering.

Alan Wake 2 According to Our Team - Yay or Nay?

31 January 2024

Is Alan Wake 2 really delightful? A great game is great, but opinions among humans are always divided.

Alan Wake 2 According to Our Team - Yay or Nay?

Cyberpunk 2077 No Longer Sucks - Second Approach After a Year

10 May 2022

I played two older games recently – Detroit: Become Human and Cyberpunk 2077. The former reminded me how bad a screenwriter David Cage is, and the latter allowed me to forget about many of its previous shortcomings.

Cyberpunk 2077 No Longer Sucks - Second Approach After a Year

Interview with GameLabs Founder Maksim Zasov - Naval Action, Sailing and the Duality of Desire

02 October 2020

How many games can 24 people create? One, or two? "Five," says GameLabs. We talked to the company's founder, Maksim Zasov, about the perils of developing games in small teams, and opening that process to the broad audience.

Interview with GameLabs Founder Maksim Zasov - Naval Action, Sailing and the Duality of Desire

What's Epic Games About: Robin Hood of the Industry or its Future Dictator?

21 September 2020

For more than a year now, we've been watching Epic Games' spectacular attempt to snatch the PC retail market from Valve. But it seems to me that this is not Tim Sweeney's ultimate goal. There has to be more to it.

What's Epic Games About: Robin Hood of the Industry or its Future Dictator?

My Favorite Pain and Suffering Simulator - How Naval Action Shapes Character?

14 January 2020

Do you like to inflict pain? I sort of do. I'm even ready to put up with it, as well as the tormenting boredom during hours in front of the computer, when nothing happens. Just to make someone suffer later. But let's start from the beginning.

My Favorite Pain and Suffering Simulator - How Naval Action Shapes Character?

Epic Store's Investements Revealed. Developers get Millions

23 April 2019

Thanks to the inquisitiveness of one of ResetEra users, we learned about the amounts that Epic Games pays to game developers for temporary exclusivity in its store. In the case of the strategy game Phoenix Point, the number goes beyond two million dollars.

Epic Store's Investements Revealed. Developers get Millions

Warhorse Studios teases Kingdom Come Deliverance 2

20 January 2019

Co-founder of Warhorse Studios published a photo on his twitter account, which suggests that the second part of Kingdom Come: Deliverance is in the works. The action would be set in 1506.

Warhorse Studios teases Kingdom Come Deliverance 2

Early Access' most glaring issues based on the example of Naval Action

26 April 2017

Naval Action is one of the most unique games available in Steam’s Early Access Program. The game from Game-Labs is also a great example showing how problematic this service can be in various respects.

Early Access' most glaring issues based on the example of Naval Action