It may not look like much, but it will run on anything
Another interesting statistic presented at the show was about what machines will be able to launch Valorant. The data was collected from League of Legends players. According to their calculations, the game will run smoothly on a PC for $120 on the minimum settings. . Equal or better hardware is owned by 88% of LoL players. For 60 frames and average graphics settings, you will a PC worth approx. $500, owned by 66% of LoL players. Ultra settings will be available to 33% of League of Legends players.
As you can see, Valorant should not require a sick gaming PC. For the same reason, however, you should not count on any graphical bells and whistles like ray tracing. The game is supposed to look nice and run on just about any rig. Graphically, it's reminiscent of both Overwatch and Team Fortress, but it definitely isn't as awe-inspiring as Blizzard's shooter was on first launch.
In Valorant, the colors seem much more toned-down, which, however, is justified. The creators wanted to make the game as clean and readable as possible. Despite being new to the game and despite the impressive abilities of some of the characters, I've never had a problem following the events in the game. On the other hand, after the first day, I also found it difficult to remember some of the characteristic elements of the maps I played on. They were definitely not as cleverly-designed and memorable as the ones in Overwatch.
All sorts of cheaters are a serious plague of online games, and fighting them often resembles a favorite pastime of the famous gentleman from La Mancha. Will the creators of Valorant be first to eliminate cheaters? It's unlikely, but their life won't be easy. As I learned during the presentation, almost all elements of Valorant were consulted with the team responsible for fighting cheaters before being implemented. Examples? The crosshair doesn't change color when it's aimed at an enemy, as this makes programming an aimbot much easier.
In Valorant, all calculations related to movement and shooting will be performed on the server side. The game will also use the so-called fog of war. The game's client will not receive information about the location of the enemy until the player is in close proximity. This limits the effectiveness of a wall-hack, which will only work if players are very near.
These mechanics will be complemented by all sorts of tried and popular solutions. This includes reporting cheaters, equipment bans, machine learning, and combating developers of cheats. Cheaters should also be kicked out during the match, and players should receive feedback if a player they'd reported was banned, or simply if they shared a server with them.
I largely focused on technical issues, but the bulk of the Valorant's presentation was devoted precisely to that. The new game from Riot Games will not bring about a revolution. It will not turn the genre of tactical shooters upside down. Mostly technical aspects are designed to convince fans of competing titles to switch to a new horse. Excellent server infrastructure, modest requirements, and cheaters are often elements that the developers think about at the very end of the production process, if not even after the game is released.
In case of Valorant, it should be different. If you add interesting characters and frequent updates, it may just result in one of the most compelling new shooters. Is this enough to defeat the old and experienced king (CSGO) and the young and ever more popular prince (R6S)? The task will not be easy, but, continuing the royal analogy, I think that a new contender for the throne is coming. It will release this summer.
The cost of the trip to the game's show was covered by Riot Games.
Last update: 2020-03-02
Michael Chwistek | Gamepressure.com