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Terra Nil Game preview

Game preview 16 June 2021, 19:00

author: Alexander Eriksen

Alex is a gaming industry veteran of institutions like GameSpot and Twitch. His work has been published on GameCrate, Yahoo News, and The Wall Street Journal. Twitter: @Alexplaysvg

Terra Nil preview - The World's Not Over Yet

Can you imagine a city builder with no cities? Terra Nil is exactly that - beautiful, relaxing, and giving tons of fun. It really is unique.

Slated for release: 2022.

This text was based on the PC version.

Though they donít come out and say it I get the feeling the setup for Terra Nil has something to do with the apocalypse. There are no people around and as you start things are, well, pretty dead. Like, literally dead. But itís your job to bring a broken world back to life and youíre going to use a number of eco-friendly tools to get the job done.

Terra Nil is a city builder without the cities. Youíre going to be turning barren deserts into lush grasslands, dry canals into flowing rivers, and badlands into sprawling forests. The game plays sort of like StarCraft except there arenít aliens trying to kill you as you plop down facilities across the map.†

You start off with some basic installations to get the ball rolling. Windmills provide power, toxin scrubbers restore the soil, and irrigators bring back plants. Youíll also need water pumps to get rivers flowing again and calcifiers to add more rockbed as windmills can only be placed on a stone foundation. Facilities that need power have to be close to a windmill so plotting out your approach at the beginning of a map is crucial.

The onramp is very smooth for whatís shaping up to be a bit of a tricky game. Things are simple enough until you start to approach the endgame and then things get interesting. Youíll need to remove your facilities in order to recycle the material for the final project, and even before that youíll need to upgrade certain buildings and destroy others in order to progress. This deceptively simple game gets more complex as you play, blending a good challenge with something you could use to teach high school earth science.

I actually do feel like I learned something after playing it. Thereís a fine balance to nature and without everything working in harmony thereís no way for life to thrive. Take bees, for instance. Bees pollinate the flowers so when you get to the point of the game where itís time to start plunking down beehives itís nice to see fields of flowers pop up as you do. Everything is connected.

Itís a genuine pleasure to see animals come back to the land. Deer will wander across the plains, bears will prowl around the woods, and flights of white birds will sail above the greening landscape. Itís all just soÖ peaceful. The minimalist soundtrack and sound effects also do wonders to relax you as you play.

If Doom Eternal is one end of the spectrum then Terra Nil is the other. It really does go to show that switching up your games every once in a while for something slower and deliberate makes for a good change of pace. Even if you donít make it through a session because youíve run out of resources itís not like you get smacked with a YOU DIED in bright red letters across the screen. Youíll only realize it later but the thirty minutes you spent doing something besides blowing things up did you some good.

Speaking of doing good Terra Nil clearly has a message to share about the environment but it isnít heavy handed. This isnít some propaganda piece about why we need to ban airplanes and all eat bugs instead of Pop Tarts. The game is saying something like ďhey, see this barren desert, we can use technology to do some cool stuff with it.Ē And it is genuinely nice to see your map go from literal dirt brown to literal forest green. Somehow the world just seems like a friendlier place.

The second phase of the game focuses on reestablishing three different biomes: wetlands, forests, and grassland. Youíll need to weave the three together to get your meters up all the way and advance. Itís neat to see how something so simple could end up being so complex. Youíll need forests for the beehives that will pollinate your grasslands. And sometimes that means burning down half of the map you just built to make it happen.

You see thereís something called swidden farming where to maintain that knowledge from high school, which means Iíve still got a few brain cells on the job. But youíre going to need all your brain cells to get past the last stage.

The final act of Terra Nil is building an airship that I presume carries you to the next map you need to restore. I say ďpresumeĒ because I actually havenít made it that far yet. You see, youíll need to recycle all your old facilities to come up with the recycled material to build said airship. And this is trickier than it sounds.

If you run out of resources youíll have to start over so itís careful planning out of your facilities right from the beginning thatís going to affect the final outcome. Itís a pretty brilliant gameplay loop when you step back and look at the whole thing. Iíll be genuinely proud when I set my first airship floating towards the heavens.

Terra Nil has what feels like the right blend of relaxation and challenge for a casual game. You donít just automatically win, you have to think, but it isnít going to slap you in the face for losing. Iíve been replaying Halo 2 recently on legendary and every time I die and get sent back to a checkpoint over and over I get a powerful urge to make my computer desk do a barrel roll.

Think of this game like a rubix cube but without nearly as much pressure to complete the damn thing. Youíll get plenty of help along the way and youíll have a chill time figuring it out. If you like city building, or in this case nature building, youíll have fun engaging with the gameís systems. Even if you donít usually play these kinds of games youíll still get a chance to relax, which until I tried this I didnít really know I needed.

Iíll be looking forward to seeing the final product and in the meantime Iíll look out on my lush, green backyard with just a little more appreciation.

Alexander Eriksen | Gamepressure.com

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