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Essays 12 April 2020, 20:51

The Weirdest Habits of Gamers

Reloading after a single shot, saving supplies for a rainy day that never comes; saving the game every two steps – these are just a few of the unusual habits that we all have.

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Coming up with your own plot

"Wrrr... that ugly Black Wolf has defeated my people again! But he won't survive another encounter with more opponents! What are you looking at? Attack!” - The Weirdest Habbits of Gamers - dokument - 2020-04-12
"Wrrr... that ugly Black Wolf has defeated my people again! But he won't survive another encounter with more opponents! What are you looking at? Attack!”

I have recalled this habit while I was writing this article and I have to admit that I miss it a bit – for me, it's a symbol of childhood and the power of an underage imagination that was unaffected by real life.

When I was a kid, I often played games with a strongly pretextual stories or storylines that I could barely understand due to language barriers. I solved this problems with a truly childish creativity – I was inventing my own stories for every game. And the game's genre didn't matter here at all. During beat 'em up games I imagined that there was a Big Boss who was sitting somewhere in the shadow, observed my hero through invisible cameras, send waves of enemies over and over again and got pissed off that somehow I was still able to defeat them. When I played racing games I was constantly assigning character traits to my rivals. Also, I've imagined their initial contempt and their astonishment when I unexpectedly took the first place.

As the years went by, my skills in English have developed further and storylines of video games have become more cinematic. Therefore, my imagination didn't have much to do – so I finally recovered from this habit. That's a bit of a shame. Even despite the change of my approach to games and changes implemented in game design over the last two decades, some things have remained unchanged. Quite recently I watched my nephew how he played some older LEGO bricks games. And you know what? He was making a story for himself too. :)

Michael Grygorcewicz

Michael Grygorcewicz

He first worked as a co-worker at GRYOnline.pl. In 2023 he became the head of the Paid Products department. He has been creating articles about games for over twenty years. He started with amateur websites, which he coded himself in HTML, then he moved on to increasingly larger portals. A computer engineer, but he was always more drawn to writing than programming, and he decided to tie his future with the former. In games, he primarily looks for stories, emotions, and immersion that no other medium can provide - hence, among his favorite titles, are games focusing on narration. Believes that NieR: Automata is the best game ever made.

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