Fallout 3: Capitol building, Canterbury Commons, Hallowed Moors cemetery - main locations
Capitol building
AREAS OF INTEREST
- I'm sure you'll have lots of problems trying to get to the Capitol building. You'll probably have to go through a large battlefield populated by the strongest variations of supermutants. I wouldn't recommend going there unless you're wearing a good armor and using most powerful weapons. You should also have an ally at your side. The area around Capitol building is defended by supermutants, Enclave units and even Talon mercenaries. There are two main entrances to the building, however I would recommend gaining access to the western wing. There are even more enemy units waiting for you inside. Keep pushing forward until you've reached a rotunda. Notice a large behemoth (screen). In order to slay this beast you should use a fatman. Fire at least two mini-nukes at the target. If you don't have a fatman, inspect the body of a killed mercenary. Obviously you should examine behemoth for additional supplies. You'll be rewarded with random items.

Canterbury Commons
AREAS OF INTEREST
- During your first visit to Canterbury Commons you'll witness a large battle taking place between two armies. They are being controlled by The Mechanist and the AntAgonizer. I wouldn't recommend attacking the creatures nor the superheroes. Allow them to leave the city. You'll deal with both sides during Superhuman Gambit quest.
SHOPPING
- Uncle Roe (Canterburry Commons) - repairing items
- Joe Porter (Canterburry Commons) - selling food
Hallowed Moors cemetery
AREAS OF INTEREST
- You should consider inspecting this area while completing a side quest connected to Big Town. There are a lot of supermutants and centaurs outside the church and a small group is also present in the chapel. Make sure that you've been able to slay all the beasts. Find an imprisoned civilian (screen) and rescue him (or her). You can do this by approaching your target, pressing the action key and choosing to untie the civilian. You won't receive any items for this, but your karma will be slightly increased. I would also recommend that you act in an identical manner each time you come across a slave camp ruled by supermutants or slavers. Make sure to explore the surrounding area for guns and ammunition!

- Fallout 3 Game Guide
- Fallout 3: Capitol Wasteland
- Fallout 3: Main locations
- Fallout 3: Andale, The National Archives, Arefu - main locations
- Fallout 3: Capitol building, Canterbury Commons, Hallowed Moors cemetery - main locations
- Fallout 3: Citadel, Big Town, Evergreen Mills - main locations
- Fallout 3: Nuka-Cola plant, RobCo facility, Falls Church metro - main locations
- Fallout 3: Fort Bannister, Fort Constantine, Fort Independence - main locations
- Fallout 3: Girdershade, Grayditch, Hubris Comics - main locations
- Fallout 3: Dickerson Tabernacle Chapel, Vault 101 (return), Vault 106, Vault 108 - main locations
- Fallout 3: Little Lamplight, Megaton, Meresti trainyard - main locations
- Fallout 3: Museum of history, Wilhelm's wharf, Paradise Falls - main locations
- Fallout 3: Reilly's rangers compound, Raven Rock, The Republic of Dave - main locations
- Fallout 3: Rivet City - main locations
- Fallout 3: Rockbreaker's Last Gas, Deathclaw sanctuary, National Guard depot - main locations
- Fallout 3: Springvale, Marigold station, Jury Street metro station - main locations
- Fallout 3: Northwest Seneca station, Temple of the Union, Takoma Park - factory district - main locations
- Fallout 3: Tenpenny Tower, Greener Pastures disposal site, Wheaton armory - main locations
- Fallout 3: Scrapyard, Other - Capitol Wasteland - main locations
- Fallout 3: Main locations
- Fallout 3: Capitol Wasteland
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