Fallout 3: Dickerson Tabernacle Chapel, Vault 101 (return), Vault 106, Vault 108 - main locations
Dickerson Tabernacle Chapel
AREAS OF INTEREST
- If you try to get closer to the chapel, you're going to be automatically attacked by a sniper called Drifter (screen). I would recommend running towards the chapel and eliminating him from a smaller distance. Inspect his dead body and you'll gain possession of an excellent reservist's rifle. Also, if you haven't been to the Oasis yet, it'll be marked on your personal map.

Vault 101 (return)
AREAS OF INTEREST
- I'm sure that you remember robot Andy from your birthday party. During your second stay in Vault 101 you'll find Andy in the clinic (where you father had his office). If you ask Andy what's going on, you'll find out that he's been reprogrammed to become a medical robot. Judging by the state of his patient, he's not good at what he's doing. :-)
- I would also recommend that you inspect the main office in the clinic. That's where James had his office. Notice a tablet on the wall (screen). You weren't able to open it before, but now's your chance. Obviously you must raise your lockpicking skill to succeed. There are some bottle caps hidden inside, as well as a holotape, however you should be only interested in a schematic for a rock-it launcher.

OTHER SERVICES
- Butch (Vault 101 - lower level) - changing hair
Vault 106
AREAS OF INTEREST
- You'll probably want to visit this vault only for one purpose - to acquire a Vault-Tec bobblehead. You won't find any other valuable items inside the vault. Instead, you'll witness a lot of hallucinations, especially near the reactor. You can look around for Overseer's notes on the situation and you'll find out that the hallucinations are an effect of a gas being released into the system. You'll probably encounter at least a few vault inhabitants, but they'll be hostile towards you. Thankfully, they're easy to kill and you won't receive negative karma for eliminating them.
Vault 108
AREAS OF INTEREST
- Just as before, you should consider taking a trip to this crypt only if you have plans of acquiring a Vault-Tec bobblehead (this particular one is very valuable, because it can raise your charisma by one point). The inside of the vault is being occupied by cloned citizens. I guess you won't be surprised to hear that they'll be hostile towards you. Eliminating the army of clones shouldn't be a problem. You can search for information about them, however it's optional.
- Fallout 3 Game Guide
- Fallout 3: Capitol Wasteland
- Fallout 3: Main locations
- Fallout 3: Andale, The National Archives, Arefu - main locations
- Fallout 3: Capitol building, Canterbury Commons, Hallowed Moors cemetery - main locations
- Fallout 3: Citadel, Big Town, Evergreen Mills - main locations
- Fallout 3: Nuka-Cola plant, RobCo facility, Falls Church metro - main locations
- Fallout 3: Fort Bannister, Fort Constantine, Fort Independence - main locations
- Fallout 3: Girdershade, Grayditch, Hubris Comics - main locations
- Fallout 3: Dickerson Tabernacle Chapel, Vault 101 (return), Vault 106, Vault 108 - main locations
- Fallout 3: Little Lamplight, Megaton, Meresti trainyard - main locations
- Fallout 3: Museum of history, Wilhelm's wharf, Paradise Falls - main locations
- Fallout 3: Reilly's rangers compound, Raven Rock, The Republic of Dave - main locations
- Fallout 3: Rivet City - main locations
- Fallout 3: Rockbreaker's Last Gas, Deathclaw sanctuary, National Guard depot - main locations
- Fallout 3: Springvale, Marigold station, Jury Street metro station - main locations
- Fallout 3: Northwest Seneca station, Temple of the Union, Takoma Park - factory district - main locations
- Fallout 3: Tenpenny Tower, Greener Pastures disposal site, Wheaton armory - main locations
- Fallout 3: Scrapyard, Other - Capitol Wasteland - main locations
- Fallout 3: Main locations
- Fallout 3: Capitol Wasteland
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