Strategy Video Games16
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Frostpunk 2
Strategy 25 July 2024 (early access since July 2024)
The sequel to a warmly-received economic strategy game by Polish 11 bit studios. Frostpunk 2 is set thirty years after the first game. Once again, we play as the captain of a settlement trying to survive in a frozen world.
Heroes of Might and Magic III: Armageddon's Blade
Strategy 30 September 1999
The first official expansion to the renowned turn-based fantasy strategy game Heroes of Might and Magic III from the New World Computing studio. The storyline of the Armageddon’s Blade expansion tells the tale of the events, which took place after the end of the campaign of the vanilla version of the production.
The Lord of the Rings: The War of the Ring
Strategy 04 November 2003
The Lord of the Rings: The War on the Ring is a real-time strategy produced by Liquid Entertainment. The action was set in the universe known from J.R.R.R. Tolkien's novel. Players have the opportunity to take part in spectacular battles known from "Lord of the Rings" cards, directing the forces of good or Sauron's servants.
Stronghold Legends
Strategy 13 October 2006
A standalone expansion for the second installment of the popular strategy game series, which is a remastered and extensively modified version of the original. The developers introduced a number of changes into the gameplay mechanics, making the game closer to a full-blooded RTS. This time around, the game's extensive economic aspect was abandoned, introducing simplified economy and castle building in order to focus on combat.
Space Rangers
Strategy 27 December 2002
A combination of a classic space simulator (space-sima) with a strategy game. The whole thing resembles such titles as "Frontier", "Homeworld" or "X2". The basic element distinguishing "Space Rangers" from games with similar themes is the continuity of events.
Virtual Resort: Spring Break
Strategy 06 September 2002
Beach Life is a humorous economic strategy, for which Deep Red Games studio is responsible. The player plays the role of the manager of an exclusive hotel in a seaside resort, and his tasks include the expansion of the resort, providing attractions for tourists, management of beaches and response to various types of disasters.
Universe at War: Earth Assault
Strategy 10 December 2007
Universe at War: Earth Assault is a real-time strategy title created by Petroglyph studio, the people responsible for Star Wars: Empire at War.
Majesty 2: The Fantasy Kingdom Sim
Strategy 18 September 2009
A long-awaited sequel to an innovative strategy game created by Cyberlore Studios in 2000. This installment was developed by a Russian studio Ino-Co. What is the game's distinctive feature, the player does not have direct control of the characters. Instead, one sets the objectives and prizes for completing them.
Three Kingdoms: Fate of the Dragon
Strategy 14 March 2001
Three Kingdoms: Fate of the Dragon is a real-time strategy created by Overmax Studio. The action of the game was set in the second century AD. Players take on the role of rulers of one of the three kingdoms fighting to take control of China. In accordance with the genre convention, the game focuses on building up the economic base and creating an army that will defeat the opponents.
Soldiers: Heroes of World War II
Strategy 29 June 2004
A real-time strategy game developed by Best Way. The action of the game takes place in the World War II Europe, while the player assumes the role of a commander of a group of soldiers. Our job is to get through 25 varied missions, in which we control infantry and as mechanized units.
Officers: World War II
Strategy 22 February 2007
Production of Game Factory Interactive studio, which should be placed on a shelf with the inscription "RTS with cRPG elements". The plot of this production focuses on the events of 1939-1945, and the game throws us on all fronts of the Second World War.
Rise & Fall: Civilizations at War
Strategy 13 June 2006
Rise & Fall: Civilizations at War is the latest work of programmers and designers from Stainless Steel Studios, known to players such as Empire Earth or Empires: Dawn of the Modern World.
BattleForge
Strategy 24 March 2009
A combination of network strategy and card game. In the game we move to the land of fantasy, where the war between gods and giants takes place. The player leads to a battle of the army - the units are presented in the form of collector's cards. Playing requires an understanding of the specific rules and the right choice of waist. BattleForge is a web game, so the skirmishes are conducted via the Internet.
Waterloo: Napoleon's Last Battle
Strategy 28 March 2001
A strategy game that gives us a unique opportunity to lead both French, Austrian, Prussian and English troops in the famous Battle of Waterloo.
Faces of War
Strategy 08 September 2006
A sequel to Soldiers: Heroes of World War II, a well-received real-time strategy game released in 2004. Faces of War was developed by Best Way, the creators of the game's predecessor, and the production doesn't differ much in terms of gameplay mechanics. Faces of War features campaigns (one for each country: US, United Kingdom, Soviet Union and Third Reich), each of them involving an array of varied tasks. You get a specific number of troops, which you can issue orders to.
The Settlers: Traditions Edition
Strategy 28 August 2008
Spin-off of the cult economic-strategy saga, referring to the earlier installments of the series and using slightly modified mechanics of the second game refreshed in 2006. For the first time in the history of the series, the original creators of the brand, Blue Byte, are not responsible for the creation of the title, but the Funatics studio team, known i.a. from the twin series Cultures.
Zoo Tycoon (2001)
Strategy 28 October 2001
Tycoon Zoo is an economic strategy developed by Blue Fang Games studio, allowing players to play the role of the manager of the zoo. The duties of a virtual zoo director include taking care of animals, hiring employees, taking care of financial matters and designing and supervising investments. The aim of the game is to create a perfect zoo to which crowds of visitors will be attracted.
Kingdom Rush Origins
Strategy 19 November 2014
The third installment in a series of popular tower defense games set in a fantasy world. Similar to the previous installments, the game was created by Ironhide. In terms of the plot, Kingdom Rush Origins is a prequel to the entire story presented in the series, set before the evil Vez'nan posed a threat to the country of the elves. The player's goal is to stop the evildoer by leading the armies through new locations: elven forests, magical kingdoms and ruins of an ancient metropolis.
Victoria II: Heart of Darkness
Strategy 16 April 2013
Heart of Darkness is a Paradox Interactive add-on to Victoria II. Expansion in a realistic way reconstructs the race of 19th century powers to gain a dominant position in Africa. For this purpose, numerous changes were introduced to the gameplay mechanisms and colonization and sea battles systems were modified.
Imperivm III: The Great Battles of Rome
Strategy 20 June 2006
Imperivium III: The Great Battles of Rome is a real-time strategy enriched with RPG elements, focusing on the theme of ancient Rome. The creators of the game are the authors of the third and fourth part of the popular series of economic strategies Tropico.
Europa Universalis II
Strategy 20 November 2001
A sequel to the extensive real-time strategy game by Paradox Interactive that lets us lead the development of the biggest European superpowers throughout hundreds of years. Europa Universalis II is much bigger and spans across not three but four hundred years of global history (1419-1820). Contrary to its predecessor, the sequel lets us lead one of 180 actual countries, including such ones as the Chinese Empire or African tribes.
WarZone 2100
Strategy 26 March 1999
In 2100 the Earth is plunged into total chaos following the global nuclear catastrophe. The remnants of civilized nations are waging a war of control over what remains.
Anno 1701: The Sunken Dragon
Strategy 25 October 2007
Anno 1701: The Sunken Dragon is an addition to the extremely popular economic strategy. This game belongs to the cycle of treating the development of overseas possessions and making them powerful by making key economic decisions.
Supreme Commander
Strategy 16 February 2007
Supreme Commander is a real-time strategy prepared by Gas Powered Games studio. From the point of view of a fan of the genre, however, more important is the information that behind the game's production stands Chris Taylor - a man who once gained huge popularity with the program called Total Annihilation.